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Systems & Settings => Spacemaster => Topic started by: EltonJ on November 07, 2023, 05:34:17 PM

Title: New Spacemaster Setting?
Post by: EltonJ on November 07, 2023, 05:34:17 PM
Would anyone like to see a new Spacemaster setting? I've been reading some of the books for Spacemaster: Privateers, and I'm wondering if I could do something different.  I have GURPS Space (4th Edition, and 3rd Edition).  And I have GURPS Biotech (4th Edition).  Oh, I have GURPS Time Travel too. hehe.  :D

I won't be using Time Travel, but I could use GURPS Space and GURPS Biotech to make something up.
Title: Re: New Spacemaster Setting?
Post by: GrumpyOldFart on November 07, 2023, 07:03:11 PM
Personally I think the SM1/2 Imperium setting was superior to the SM:P setting. The only thing I liked about SM:P was Letters of Marque and Reprisal. That one game concept is worth keeping, but the rest of it can be thrown away IMO.
Title: Re: New Spacemaster Setting?
Post by: Hurin on November 07, 2023, 10:50:33 PM
I also liked the Space Bears.
Title: Re: New Spacemaster Setting?
Post by: MisterK on November 07, 2023, 11:38:09 PM
I also liked the Space Bears.
You likely have played Space Opera (or Other Suns, but SO is more likely) too much :D
Title: Re: New Spacemaster Setting?
Post by: Hansuke on November 08, 2023, 08:08:42 AM
I like the SM1/2 setting; especially with all the intrigue that the various houses provide. I do like several things in SM:P, mainly the more defined tech level charts and how they impact what you can build.
Title: Re: New Spacemaster Setting?
Post by: Hurin on November 08, 2023, 08:56:30 AM
Yeah, SM:P did tech levels better too. I think they also gave a bit more background on the races, which was helpful.

I like the SM2 setting better overall though.
Title: Re: New Spacemaster Setting?
Post by: David Johansen on January 12, 2024, 03:23:52 PM
I wrote up a bit of a setting and some races for The Guild Companion back in the day.

"The Covenant Generation" deals with tensions between The United Nations and Corporations of Earth and the Covenant, a colonial offshoot largely settled by various wealthy religious groups.  The other species are the Gryph, a race of feathered velocoraptors with large, colourful, and aggressive males and small brown females who get the work done.  The Inheritors of Gnar, genetically altered humans who's ancestors were traded with the dying race of genetic masters The Gnar for the secret of FTL.  The Dagonites an eight limbed race from a high pressure acidic world who were involved in a genocidal war with the Gnar and do not like visitors.  The Sheth, a race of reducing scavengers that look like big, fuzzy, eight limbed muppets but that "mouth" is actually their closed night vision eye, their mouth is on their belly, and the fur is thick symbiotic mold.  Nicholas might still have access to the files.  I might have something on my hard drive but it's about half a dozen hard drives ago.
Title: Re: New Spacemaster Setting?
Post by: jdale on January 14, 2024, 03:35:43 PM
I wrote up a bit of a setting and some races for The Guild Companion back in the day.

http://web.archive.org/web/20040506004025/http://www.guildcompanion.com/scrolls/2003/mar/ (http://web.archive.org/web/20040506004025/http://www.guildcompanion.com/scrolls/2003/mar/)