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Rolemaster / Re: Hand-on-mouth attack: what skill would you use?
« Last post by Jengada on Today at 05:31:43 PM »
I'm the GM, so I thought I'd ask before it hits during play. I think the prerequisites are similar to subdual or ambush, the target can't know you're there (or suspect there's an attack coming) and it's harder if the target is in melee.
One attraction of using subdual is that it's a yes-no answer. You succeeded, or you didn't. The downside is the idea that you'd need to train in "subdual: empty-handed" and it may prove to be a very rare skill to use.
With grapple, what result do you consider successful enough to say "you have your hand over their mouth"? Any crit? Any crit that gives a penalty? Any crit that stuns? Grapple seems a plausible skill but it brings more questions. It does, however, mean the character has a skill with benefits beyond just the hand-on-mouth option.

It's based off of what your GM would rule.

Grappling might work because your grabbing your target from behind.  But subdual can also work because your looking to cause your target to lose consciousness.  Ambush might also work, too.
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Rolemaster / Re: Hand-on-mouth attack: what skill would you use?
« Last post by EltonJ on Today at 05:13:48 PM »
It's based off of what your GM would rule.

Grappling might work because your grabbing your target from behind.  But subdual can also work because your looking to cause your target to lose consciousness.  Ambush might also work, too.
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Rolemaster / Hand-on-mouth attack: what skill would you use?
« Last post by Jengada on Today at 04:55:51 PM »
The grab-from-behind, hand over mouth attack is pretty standard/common in movies, books, etc. Add a rag with chloroform and it's more effective. What skill would you use for this, in RM? I can see a case for subdual or grappling. Others?
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Rolemaster / Re: Magent Shadow Assassin spell question
« Last post by rdanhenry on Today at 03:54:42 PM »
Death's Delving is an 18th level spell, but it is on an Open list and would typically be cast under circumstances where a magic ritual would be practical. Death's Tale is on a Base list, but only 6th level. Death's Memory is another Open list spell, at 16th level. These are just spells that explicitly show someone's killer. There are other forms of retrosurveillance. If you want to get away with murder in the long run, you really want to scramble all the virtual video cameras that other spell-casters can put there retroactively.
Note that in RMU, Shadow Assassin doesn't help against the Bard's The Reaper's Tale spell, since it doesn't rely on visuals. The higher-level Unknown Assassin spell will protect against this as well.
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Cyradon / Re: Cryadon setting book
« Last post by Jakob on Today at 07:48:35 AM »
There's been a lot of movement with harp the past few months - Bestiary, Subterfuge, Garden of Rain, Beyond the Veil ... so will Cyradon be happening as well soon?
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Rolemaster / Re: Play Balance Issues - have a PC with an OP weapon
« Last post by MisterK on Today at 12:10:08 AM »
We also use the fast combat system and I can see how this guy would be dangerous. But when he is Frenzied, he has a very low DB I presume and I also presume he is not immune to magic. Also, I was confused about the weapon being 2H and a short sword, which if he has a 2H weapon, not only is he disadvantaged while parrying, his DB should be even lower since no shields, etc. If it is a short sword and wants to use 2 weapon combat he has to develop each combination and is once again disadvantaged from DB.
Presumably, the character uses a short sword that strikes on the two-handed sword table. He *did* say it was an overpowered weapon :P

I wonder how that kind of killing machine works when they are mind controlled or demonically possessed ? If the character is a case of "strong muscles, weak brains", the potential for mayhem is right there. Just do not use it against his party. Use it in a town with plenty of innocent people who cannot defend themselves *and* plenty of witnesses.
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Rolemaster / Re: Magent Shadow Assassin spell question
« Last post by MisterK on Today at 12:05:05 AM »
My take on the magent spell is that it does not have a fixed duration because it covers the assassination attempt and not a specific time period. The actual masked time period is determined by how long time is needed to satisfy the shadow/unseen/false assassin effect. The balancing factor is that the spell is strictly limited to assassinations so you cannot use it to for instance steal a book...unless you manage to also perform an assassination while you steal the book.
Where have you seen that the spell effects are limited to assassinations ? The spell text certainly contains no such limitation, it just says "all deeds".
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Rolemaster / Re: Query: Does any one take directed spell?
« Last post by MisterK on Today at 12:02:48 AM »
Any spell user that plans to use a telekinetic strike, attack illusion, or elemental targeted spell (even infrequently) just *has* to take the associated directed spell skill. Not doing it is just as if a Fighter was not developing weapon skills.

Of course, you *can* have a spell user that never uses those spells - plenty of those around, from Mentalist to Cleric to Runemage. But if you have the targeted spell and plan to use it ? Put those DPs into the Directed Spell skill.
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Other Settings / Re: Newbie question about spears in MERP
« Last post by Majyk on August 12, 2022, 11:06:04 PM »
Add the 2H mods to the initial mods and that is your result.
No change to thrown bonus since you cannot throw with both hands effectively, heh.
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Rolemaster / Re: Query: Does any one take directed spell?
« Last post by Jengada on August 12, 2022, 05:21:13 PM »
Ditto this. Not having ranks in Directed Spells is a huge mistake, for anyone using spells that allow DS bonuses.

All the spell user PCs I've made and all of the spell users from my friends have all taken Directed Spells.  It's the equivalent of the OB skill categories for non-spell users.  It's low cost for a spell user anyway so there's really no bad reason to take it.
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