Hi all,
I am working on a campaign that was going to be merchant based in traveller. I decided that I would rather have the crunch of Harp SF and have started making the PC's. Back in my spacemaster days, I use to start everyone off at 3rd.
Anyway, I do not have a good grasp of what the level system is like in play. I want the PC's to own and operate a 400 ton "fat trader" from traveller. They will need to fly, navigate, and fight with this ship without any npc support. What is a good level for them to start. Reading examples of landing a ship in 30kph winds in the rules makes me think 1st level will not be a good fit. Maybe I am wrong.
Suggestions?