Author Topic: Adventure modules  (Read 951 times)

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Offline Terry K. Amthor

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Adventure modules
« on: January 31, 2021, 05:14:19 AM »
Anyone try out the recent Shadow World adventures? Any suggestions for new material useful for GMs?

https://www.drivethrurpg.com/product/288169/Shadow-World-The-Haunted-Village?src=newest

https://www.drivethrurpg.com/product/305704/Shadow-World-Aalk-Vaalg-Citadel-of-Osaran?src=newest

Terry Amthor, plodding along on Emer IV...
Terry K. Amthor
Shadow World Author, Rolemaster & SpaceMaster Co-Designer, ICE co-founder.
Eidolon Studio Art Director


"Any sufficiently advanced technology is indistinguishable from magic."
-- Clarke's First Law.

Offline Hurin

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Re: Adventure modules
« Reply #1 on: January 31, 2021, 09:15:03 AM »
I have not yet, but plan on using Aalk Vaalg in my upcoming campaign(s).
'Last of all, Húrin stood alone. Then he cast aside his shield, and wielded an axe two-handed'. --J.R.R. Tolkien

'Every party needs at least one insane person.'  --Aspen of the Jade Isle

Offline metallion

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Re: Adventure modules
« Reply #2 on: February 02, 2021, 11:40:21 AM »
Not yet.  My party is currently Level 4 edging on Level 5, so Aalk anything is really well beyond them.  Adventure sites in Rust of Coming Ages so far have included:
1) small segments of Zinvar
2) some tunnels under Zinvar
3) A barrow in the Bodlean wetlands near Gravesdale
4) A Zanarian atrocity under said barrow
5) Assorted spots in Sel Kai and on the high seas.

Offline Voriig Kye

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Re: Adventure modules
« Reply #3 on: February 08, 2021, 01:18:29 PM »
We used The Haunted Village as the starting point of our short (3h) monthly pandemic virtual sessions. The only trouble now is that after 3 sessions the characters wanted to go outside the area mentioned in the book, so we need Emer IV to continue exploring, and we can't purchase it yet!
I tried steering the party towards the White Wood, since there's already a module for that, but they wouldn't bite.

Hurry Terry! Hurry!!!!!!!!!