I'd change some of the Psychic stuff, just to make it flow better and be less redundant. There is a crit table for x,y,z so I have to have the option of taking powers X,Y,Z. ? I don't want powers to avoid established mechanics already in the game. This is not a bash. I'd like there to be ....more of a Category... "if you can do "this", well this other stuff is related so, you can try that too. Now your character won't be very good at it unless you develop the actual skills in it..."
I respectfully, dismiss some of the setting away with this: Chimera; human-animal gene-mods.
So, the setting isn't really important for my games.. I change most of it anyway.
The rules are well thought out and very playable. Encouraging multiple TP is a great idea!
And Blaster Law.. is a really cool book for any game.
Well done!