Hello all,
As some of you may have read, Nicholas from The Guild Companion announced that there was a Shadow World Player Guide in the works.  I will be the 'author' of that work, although I use the term author in a loose sense since most, if not all, of the work is compiling information from existing sources.  Many of you aware of the Player Guides I have on my website (vroomfogle.com, top right hand corner), which will be a starting point but I will be completely revisiting everything. Also rest assured that Terry will be closely involved with this project.
The Player Guide will be based on only canon material (although it's likely that many sources won't have any impact on a Player Guide).  Master canon list:
- Written by Terry: Atlases, Atlas Addendum, Powers of Light & Dark, Jaiman, Haalkitaine, Cloudlords of Tanara, Xa-ar, The Iron Wind, Emer, Emer I, Emer II, Eidolon, Vog Mur, the Shadowstone chronicles, The Grand Campaign, Curse of the White Wood, Dagger of Jade, Watchtowers of U-Lyshak, Temple of the Three (from TGA1), and Rose Petals and Snow Lions (from TGA2).
- Accepted by Terry: Norek, Quellbourne
Now it is not normal to discuss projects under development, however in this case I felt the product was a bit of a different beast.  The Player Guides are for players, but ultimately a tool for SW GM's.  I want the player guide to be endorsed by GMs and be useful in their own campaigns.  Therefore I need to be careful about what is considered "Player" information. There are a few current threads here discussing this very idea and I am reading and paying attention to those carefully.  Now this is a PLAYER guide, not a Local Populace guide.  A local populace guide of SW would no doubt be very short.
The guides are to include a modicum amount of information that is intended to impart an overview of information to the players. It will no doubt include information that some PC's would not have (for instance, info on Emer when they are from Jaiman, or information on some history when none is known), and as such the Guide will still require players to be able to separate Player Knowledge from Character Knowledge. But at the same time the Guide should not give away any secrets, or even any hints.  It should give a healthy dose of Shadow World flavor and might also serve as a player reference manual.
Therefore, I would like to solicit (caveats below) opinions on the type of information you, as GM's and to a lesser extent players, would like to see in a Player Guide. I would like to include as many diagrams and maps as possible to help convey information concisely.  Here are things to think about:
- What types of information do you think are crucial for your players to have?
- What are the types of things you would not like your players to have?Â
- Regarding maps, what level of detail should players have?
- What about important groups of note. Which ones are known about? Navigators? Loremasters? Dragonlords? Are they myths?  Do players know of their existence?
- Are any details of the First or Second Era known?
- What past civilizations should be contained in the Guide?
- How should Gods be presented without clearly separating them into "Good" and "Evil" (Orhan vs Charon).
That being said, here are the caveats:
- I cannot and will not promise anything as to the contents of the Guide. Any discussion on these boards should not be taken as an indication that something will be included, or not be included.  Even if it sounds like I endorse something is no guarantee of what will be in the final publication.
- There is no ETA. Please do not ask for when this might be done. I currently do not know.  I would like to get this done in a timely manner, but I'm busy and doing this right will take time.
I appreciate any input and feedback you may all provide. I want this to ultimately be a useful tool for as many of you Shadow World fans out there as I can.
- V