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Query: a Shadow World Checklist

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PhillipAEllis:
Of course, Voriig!

*****

I hope to get a start on it after I've made my lunch (it's almost quarter past midday right now, here).

PhillipAEllis:
Here's what I know of:

Shadow World Checklist


* Emer, The Great Continent (Boxed Set): ICE 6100
* Shadow World Master Atlas (Boxed Set): ICE 6000
* Shadow World Master Atlas 2nd Ed.: ICE 6050
Sourcebooks & Adventures


* The Cloudlords of Tanara: ICE 5000
* The Curse of Kabis: ICE 6303
* Cyclops Vale: And Other Tales: ICE 6009
* Demons of the Burning Night: ICE 6003
* Eidolon, City in the sky: ICE 6300
* Emer I: North West
* Emer II: North East
* Gethaena, Underneath Emer: ICE 6301
* The Grand Campaign
* Haalkitaine
* The Iron Wind: ICE 5020
* "Island of Jade"
* Islands of the Oracle: ICE 6011
* Jaiman, Land of Twilight: ICE 6010
* Journey to the Magic Isle: ICE 6002
* Kingdom of the Desert Jewel: ICE 6007
* Nomads of the Nine Nations: ICE 6013
* Norek, Intrigue in a City state of Jaiman: ICE 6014
* The Orgillion Horror: ICE 6006
* Quellbourne, Land of the Silver Mists: ICE 6001
* Shade of the sinking plain: LM 5010
* Sky Giants of the Brass Stair: ICE 6012
* Star Crown Empire: ICE 6005
* Tales of the Loremasters: ICE 6004
* Tales of the Loremasters Vol.II: ICE 6008
* "White Woods"
* The World of Vog Mur: LM 11001
* Xa’ar
Fiction


* The Loremaster Legacy / Terry K. Amthor (2013)
* Stormriders: ICE 6200

Terry K. Amthor:
Just some notations:

Shadow World Checklist

Emer, The Great Continent (Boxed Set): ICE 6100*
Shadow World Master Atlas (Boxed Set): ICE 6000*
Shadow World Master Atlas 2nd Ed.: ICE 6050*
Shadow World Master Atlas 3rd Ed.
Shadow World Master Atlas 4th Ed.

Sourcebooks & Adventures

The Cloudlords of Tanara: ICE 5000
The Curse of Kabis: ICE 6303**
Cyclops Vale: And Other Tales: ICE 6009*
Demons of the Burning Night: ICE 6003*
Eidolon, City in the sky: ICE 6300
Emer I: North West
Emer II: North East
Gethaena, Underneath Emer: ICE 6301*
The Grand Campaign
Haalkitaine
The Iron Wind: ICE 5020*
"Island of Jade"
Islands of the Oracle: ICE 6011*
Jaiman, Land of Twilight: ICE 6010
Journey to the Magic Isle: ICE 6002*
Kingdom of the Desert Jewel: ICE 6007*
Nomads of the Nine Nations: ICE 6013*
Norek, Intrigue in a City state of Jaiman: ICE 6014*
The Orgillion Horror: ICE 6006**
Quellbourne, Land of the Silver Mists: ICE 6001*
Shade of the sinking plain: LM 5010**
Sky Giants of the Brass Stair: ICE 6012*
Star Crown Empire: ICE 6005*
Tales of the Loremasters: ICE 6004*
Tales of the Loremasters Vol.II: ICE 6008*
"White Woods"
The World of Vog Mur: LM 11001
Xa’ar

* Out of print (probably permanently)
** Non-canon; not recommended

Fiction


* The Loremaster Legacy / Terry K. Amthor (2013)
* Stormriders: ICE 6200

PhillipAEllis:
Thank you for the update, Terry, I appreciate it.

Terry K. Amthor:

--- Quote from: PhillipAEllis on August 16, 2013, 12:17:11 AM ---Thank you for the update, Terry, I appreciate it.

--- End quote ---

My pleasure. Of course, there are some other modules in that list that are a bit 'out there' which I would not include in my own version of the world, but I don't object to. I suppose if you want to get technical, only the stuff I actually wrote would be considered 'canon' but I have included Quellbourne, and parts of Star Crown in my timeline, and I've included Norek in Jaiman. But books like Magic Isle, Nomads, and Desert Jewel are all kind of take-or-leave. I may have mentioned them peripherally, but if I ever get out to Thuul, things might change.

Back in the old days of ICE (pre 1992), the financial powers wanted to push out as many modules as possible, and other forces wanted SW to be a kind of 'plug-and-play' generic world, which of course I resisted. Hence, we got Underearth Emer, Island of the Oracle and (shudder) Orgillion Horror (which was originally a rejected Call of Cthulhu module!), and many of the others mentioned above. Some better quality than others, whether or not they would fit into the Shadow World as I saw it.

Others, Like Quellbourne and the Tales of the Loremasters, were written embracing the SW background more or less. Sky Giants I was ambivalent about, but now I'm writing a module set in that area, and that is going to kind of rewrite it, so, as they say on Voyager, prepare for temporal incursion...

I don't know if that clarifies things or just muddies the waters more...

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