Author Topic: Collected Rulings Last Update 5/16/00  (Read 10247 times)

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Offline Marc R

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Re: Collected Rulings Last Update 5/16/00
« Reply #60 on: January 07, 2011, 08:28:06 AM »
Preparation

You may not prepare two different spells in the same round. [X, 11/16/99]

Preparation is only interrupted by down, stun, or kill results. [R, 11/8/99]
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Re: Collected Rulings Last Update 5/16/00
« Reply #61 on: January 07, 2011, 08:29:03 AM »
Resistance Rolls

RRs against items are done against the level of the item, not the level of the item's user. [R, 10/18/99]

The DB of a creature does not apply to its RRs. [2, 3/14/00]

RRs may be done against passive spells (type P), but they will only determine if the target is aware he's had a spell cast on him. They will not stop the spell from working. [R, 2, 3/29/00]

Resistance rolls are not used against informational or elemental spells, except to avoid being at the center point of a ball spell. RRs are generally not used for utility spells, except at GM's discretion. RRs are used against force spells, if there is a target capable of resisting. [R, 4/8/00]
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Re: Collected Rulings Last Update 5/16/00
« Reply #62 on: January 07, 2011, 08:29:43 AM »
Rules

The GM can change the rules. [R, 12/8/99]
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Re: Collected Rulings Last Update 5/16/00
« Reply #63 on: January 07, 2011, 08:30:34 AM »
Rune Paper

Having deciphered the rune on a piece of rune paper gives you the ability to cast a spell, but it does not cast the spell. You still have to make a spell casting roll, which may require a SCSM. [1/26/00]

Non-spell users may use runes. [1/29/00]

You do not need to know the spell normally in order to cast the rune. [1/29/00]
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Re: Collected Rulings Last Update 5/16/00
« Reply #64 on: January 07, 2011, 08:31:21 AM »
Spell Mastery

The bonuses from the Power Manipulation static maneuver do apply to any SCSM resulting from the Spell Mastery skill roll. [R, X, 2/10/00]

The penalties to the Spell Mastery roll do not apply to any SCSM. [2/10/00]

You may not use Spell Mastery to "double" a fireball, gaining double hits and crits. [2/11/00]

Doubling the area of effect will depend on how the area is defined. If a radius is given, the radius is doubled; if a volume is given, the volume is doubled. [3/5/00]

The spell goes off normally if the Spell Mastery roll is failed (assuming any SCSM's are made also) [4/23/00]

If you extend a range from self to touch, the target becomes the caster for spell effects. He has to concentrate if necessary, but does not have to stay at touch range. [4/27/00]

Spell Mastery must be used when the spell is cast, not while it is in effect. [5/9/00]

Making the area affect smaller has the same penalties as making it bigger, just replace multiplication with division. [5/12/00]
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Re: Collected Rulings Last Update 5/16/00
« Reply #65 on: January 07, 2011, 08:31:52 AM »
Suggestions and Quests

"Reveal everything you know about this or that" is a valid suggestion or quest. [3/10/00]
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Re: Collected Rulings Last Update 5/16/00
« Reply #66 on: January 07, 2011, 08:32:57 AM »
Arcane Signs, Open Arcane

All of the "Sign of" spells include the -20 RR mod from Sign of Hesitation. [1/9/00]

Sign of Fear's RR is based on Arcane, not Fear or Essence. [1/9/00]
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Re: Collected Rulings Last Update 5/16/00
« Reply #67 on: January 07, 2011, 08:33:18 AM »
Spell Triggers, Open Arcane

Enhanced Sense Trigger should have the same area of effect and range as Sense Trigger. [1/15/00]
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Re: Collected Rulings Last Update 5/16/00
« Reply #68 on: January 07, 2011, 08:34:08 AM »
Arcane Visions, Closed Arcane

The table data for Dream I is area of effect: caster, duration: 1 sleep, range: self, type: I. [3/31/00]

Location has the same description as the one on Open Channeling's Detection Mastery. [3/31/00]

Dream III is 12th level. [3/31/00]

Retrocognition is the 25th level spell. [3/31/00]
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Re: Collected Rulings Last Update 5/16/00
« Reply #69 on: January 07, 2011, 08:34:34 AM »
Light's Way, Open Channeling

Aura is not cumulative with Blur. [2, R, X, 11/8/99]
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Re: Collected Rulings Last Update 5/16/00
« Reply #70 on: January 07, 2011, 08:35:03 AM »
Blood Law, Closed Channeling

Minor vessel repair includes repairing minor vessels and minor arteries, not just capillaries. Such a minor vessel is anything that bleeds at less than five hits per round. [1/11/00]
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Re: Collected Rulings Last Update 5/16/00
« Reply #71 on: January 07, 2011, 08:35:45 AM »
Nerve Law, Closed Channeling

Unparalysis takes effect when cast, and lasts for the listed duration. This is the correct duration, even though in conflicts with the same spell on the Holy Healing list. Use the duration for the list you learned the spell off of. [1/19/00]
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Re: Collected Rulings Last Update 5/16/00
« Reply #72 on: January 07, 2011, 08:36:24 AM »
Animal Summons, Animist Base

If you use two options are used to increase the duration of a Summons spell, the duration is quadrupled. [1/16/00]

If you summon two animals with a Summons spell, one duration option will double the duration for both animals. The same holds for raising the level of the animals summond. [1/16/00]
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Re: Collected Rulings Last Update 5/16/00
« Reply #73 on: January 07, 2011, 08:37:43 AM »
Channels, Cleric Base

The Sanctuary spell should read "meditating for 16 hours each day." [1/18/00]
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Re: Collected Rulings Last Update 5/16/00
« Reply #74 on: January 07, 2011, 08:38:14 AM »
Repulsions, Cleric Base

The restriction of going up a level before trying again applies only to Remove Curse, not to Neutralize Curse. [5/9/00]
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Re: Collected Rulings Last Update 5/16/00
« Reply #75 on: January 07, 2011, 08:39:01 AM »
Summons, Cleric Base

When a creature is summoned, the closest one of the appropriate type will come to you at a reasonable pace. [10/6/99]

The definition of immediate area depends on local geography (that is, a valley may be smaller than a plain). [10/6/99]
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Re: Collected Rulings Last Update 5/16/00
« Reply #76 on: January 07, 2011, 08:39:36 AM »
Cleansing, Healer Base

The Transfer spell does not heal the wound, you must cast the appropriate healing spell to do that. You do not have to heal the wound after transfering, but you can't do it without another spell. [1/13/00]
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Re: Collected Rulings Last Update 5/16/00
« Reply #77 on: January 07, 2011, 08:41:27 AM »
Summoning Bond, Summoner Base

The Bond spell provides for no control of the creature, that must be obtained through other means. [1/16/00]

The target of a Bond spell remains bonded to you even if it leaves your service. [1/16/00]

For Status I, the area of effect is 1 creature/lvl, the duration is -, the range is 100'/lvl, and the type is U. [2/5/00]
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Re: Collected Rulings Last Update 5/16/00
« Reply #78 on: January 07, 2011, 08:41:58 AM »
Rune Mastery, Open Essence

The caster of Rune X and the caster of the spell to be imbeded on the rune paper must be the same person. [11/14/99]

If a mentalism spell is put onto rune paper, it's a mentalism rune. That is the relevant realm for determining bonuses to any read runes maneuver. [11/14/99]

When using Spell Store, each spell must be checked for automatic casting and the necessity of a SCSM. [2, 2/8/00]

Spell Store retains its level, irregardless of the PPs used to cast it. [2/8/00]

When casting the stored spell as an instantaneous spell, use the instantaneous collumn for any SCSM. [2/8/00]

Spell store requires using the PPs when you first cast the spell, and when you cast Spell Store, but not when you later cast the spell as an instant spell. [5/2/00]
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Re: Collected Rulings Last Update 5/16/00
« Reply #79 on: January 07, 2011, 08:42:34 AM »
Gate Mastery, Closed Essence

Each spell user can only have one familiar at any one time. [2, R, 10/20/99]

The 10% of caster's mass for a familiar only applies at the time of casting. However, there is a 20 lb. limit that always applies. [R, 10/29/99]
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