From this: http://www.ironcrown.com/ICEforums/index.php?topic=4361.0
I'd like a good method, balanced and realistic.
Basically, I think the best is not doing a maneuver roll, with the 'success' result. IMO is better that any character involved roll with their modifiers and them compare the total results, and then based on difference the GM determine the result.
For example, a character hide with 63 (roll) + 45 (total skill) + 20 (good place to hide, maybe fallen down in high grass) = 128. That +20 could be greater, for example, with 'camouflage' clothes.
Then, searching characters should roll a total of 129+ (maybe 128+), if we are at moonlight (-25) and don't have 'night vision' we have an awareness roll of: (roll) + (skill) -25 (moonlight) = (result).
But I'd like determine those differences, to 'suspect' and to 'success'.
Too, I think that 'stalk' and 'hide' shouldn't use the same 'modifiers' or 'result compare', I think 'stalking' is harder than 'hiding', remember that a good camouflage basic is 'don't move'. So with 'stalking' the 'awareness' skill should have some advantage over the 'hiding' confrontation.
Maybe a 'sound' modifier, -25 basic if we see the 'silence' spell that give us a +25 to stalking, but can be greater depending the surface; and a 'place quality' change, for example if we hide behind a column, and we move to stalk, we lose that modifier obviously.