Author Topic: RMSS - Resistance Rolls - Race - Hybrid's base spells  (Read 4096 times)

0 Members and 1 Guest are viewing this topic.

Offline Gilmeneldil

  • Neophyte
  • *
  • Posts: 13
  • OIC Points +0/-0
RMSS - Resistance Rolls - Race - Hybrid's base spells
« on: May 02, 2019, 03:11:02 PM »
My studies are going on, so... here is your doom: answering my questions!

Let's talk about RR, Races and Hybrid Spell User.

Normally a RR vs Hybrid spell user's base spell is modified by the 2 stat bonuses envolved.
What about victim race?

If the victim is a Dwarf who has these stats (and bonuses):
Empaty 80 -> 3 -4 (racial) = -1
Intuition 92 -> 6 +0 (racial) = 6
Presence 85 -> 4 -4 (racial) = 0

What will be the final bonus against Sorcerer/Mystic/Healer base spells?
Sorcerer --> -1 (Em) +6 (In) +40 (Essence) +0 (Channeling) = 45?
Mystic --> -1 (Em) +0 (Pr) +40 (Essence) +40 (Mentalism) = 79?
Healer --> 6 (In) +0 (Pr) +0 (Channeling) +40 (Mentalism) = 46?

Is this right?

Offline jdale

  • RMU Dev Team
  • ****
  • Posts: 7,240
  • OIC Points +25/-25
Re: RMSS - Resistance Rolls - Race - Hybrid's base spells
« Reply #1 on: May 02, 2019, 06:09:50 PM »
I believe that's correct. It's how I have it implemented in my character sheet and I can't find anything to contradict it (and the same for Arcane magic too).

In RMU, you look at your total bonus for each realm (which is just StatMod + RacialBonus + 2xYourLevel + 10 for your own realm) and use the higher one. You don't need to calculate separate totals for hybrid magic.
System and Line Editor for Rolemaster

Offline Gilmeneldil

  • Neophyte
  • *
  • Posts: 13
  • OIC Points +0/-0
Re: RMSS - Resistance Rolls - Race - Hybrid's base spells
« Reply #2 on: May 05, 2019, 05:05:16 AM »
Ok, ty.

Offline Micael

  • Initiate
  • *
  • Posts: 117
  • OIC Points +0/-0
Re: RMSS - Resistance Rolls - Race - Hybrid's base spells
« Reply #3 on: September 18, 2024, 06:14:54 PM »
I dont think, that this calculation ist right - especially Not for arcane Magic. The reasoning is, that the Race Résistance Bonus is already "tripled" using it to add to every realm RR once and the realm stat is added 3 times. So If you want to add a Race RR to hybrid use the average radial Bonus or divide through three and then add both together. Otherwise the radial boni would be much to high vs hybrid spells.
Have fun.
Micael
My studies are going on, so... here is your doom: answering my questions!

Let's talk about RR, Races and Hybrid Spell User.

Normally a RR vs Hybrid spell user's base spell is modified by the 2 stat bonuses envolved.
What about victim race?

If the victim is a Dwarf who has these stats (and bonuses):
Empaty 80 -> 3 -4 (racial) = -1
Intuition 92 -> 6 +0 (racial) = 6
Presence 85 -> 4 -4 (racial) = 0

What will be the final bonus against Sorcerer/Mystic/Healer base spells?
Sorcerer --> -1 (Em) +6 (In) +40 (Essence) +0 (Channeling) = 45?
Mystic --> -1 (Em) +0 (Pr) +40 (Essence) +40 (Mentalism) = 79?
Healer --> 6 (In) +0 (Pr) +0 (Channeling) +40 (Mentalism) = 46?

Is this right?

Offline MisterK

  • Wise Elder
  • ***
  • Posts: 762
  • OIC Points +0/-0
Re: RMSS - Resistance Rolls - Race - Hybrid's base spells
« Reply #4 on: September 19, 2024, 10:02:24 AM »
I dont think, that this calculation ist right - especially Not for arcane Magic. The reasoning is, that the Race Résistance Bonus is already "tripled" using it to add to every realm RR once and the realm stat is added 3 times. So If you want to add a Race RR to hybrid use the average radial Bonus or divide through three and then add both together. Otherwise the radial boni would be much to high vs hybrid spells.
Have fun.
Micael
That was my understanding as well. You would be at +20 racial against Sorcerer and Healer (+stats) and +40 against Mystic (+ stats).

Offline netbat

  • Seeker of Wisdom
  • **
  • Posts: 270
  • OIC Points +0/-0
Re: RMSS - Resistance Rolls - Race - Hybrid's base spells
« Reply #5 on: September 19, 2024, 12:41:56 PM »
I would tie it to your choice on dispelling listed in Arcane Co 6.3.8. If Arcane/hybrid are more powerful as in option #1, use the lowest racial RR mod, if option #2, average them, and if Arcane/hybrid are fragile(option #3) add them as you did in the OP.

On a related note, racial RR mod is listed on both the RMSS Spell Law base spell attack table 5.1 and the RR table 5.10 but not on RMSS defensive capabilities table T3.6 or RR table T3.4. Did that change in RMFRP or was it always supposed to apply twice?
There is no frigate like a book to take us lands away -
                                                   Emily Dickenson

Offline Micael

  • Initiate
  • *
  • Posts: 117
  • OIC Points +0/-0
Re: RMSS - Resistance Rolls - Race - Hybrid's base spells
« Reply #6 on: September 24, 2024, 06:44:59 AM »
I would tie it to your choice on dispelling listed in Arcane Co 6.3.8. If Arcane/hybrid are more powerful as in option #1, use the lowest racial RR mod, if option #2, average them, and if Arcane/hybrid are fragile(option #3) add them as you did in the OP.
For Arcane I am on your side- for Hybrids though is not such a rule for race in RMSS/FRPG. And if Arcane is an own realm, (option 1) that does not automatically mean, that hybrid is also more powerful.
In addition the wording of 6.3.8 is as follows"

you could also argue, that arcane has no racial modifiers because its a new realm where nobody has inate RR bonus same as no dispelling from other 6.3.8 • DISPELLING ARCANE MAGIC
There are three different ways to view the cancelling and/or dispelling of Arcane magic (note that the same
arguments apply to cancelling and/or dispelling hybrid spells). The GM should choose the option below that best fits his view of his world.
Option 1: Arcane magic is inherently more powerful and different than any of the magics presented in Spell Law.
Thus, it can only be dispelled by an Arcane dispelling spell (found in the Arcane lists like Realm Law). If no option is specified by the GM, this option should be presumed to be in effect." So nothing about race modifiers is worded here...realms are functioning vs. arcane. You could use the least bonus (or penalty), an average of all or add all together, because in 6.3.5: "
RESISTANCE ROLLS
When resisting against Arcane spells, the RR is modified by the sum of the target’s Empathy, Intution, and Presence stat bonuses." Thats not the average. But RR for races are already tripled for one realm so I would advice to divide all RR racial boni trought 3 and then add them or use the average (mathematically the same).