5811 - Treasure Companion Errata

Started by Marc R, January 06, 2011, 09:40:03 PM

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Marc R

January 06, 2011, 09:40:03 PM Last Edit: January 07, 2011, 07:39:04 PM by Marc R
Continuous Items

For spells that affect targets, assume that each round the spell is cast once each round, and targets each new target in the area of effect. This means each target makes only one RR, unless it leaves the area of effect and returns. [11/23/99]
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Marc R

Treasure Codes

The "special" result for code Z means the treasure is GM's choice. It should be something special to the players, ideally something that has particular meaning to the story or campaign. It doesn't necessarily have any particular monetary or tactical value. [11/23/99]
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Marc R

Quote from: darksilver on May 18, 2011, 12:42:01 PM
Just wondered if I'm missing something here. On p46 of RMSS Treasure Companion, the equation to calculate strength of magic weapons states:-
Strength=1.5x[average strength for weapon type+material strength bonus+weight modifier+superior construction modifier]

The example given, using a +15 magic broadsword  at 90% weight from white alloy, is calculated thus:-
Strength=1.5x[80+15-10+20]
The total given is 88, whereas I would get 158.
Is this a typo or am I missing something?

Correct on the math, and the typo. . .also worth keeping in mind:

Quote from: Temujin on May 18, 2011, 05:43:40 PM
And yes, I love Treasure Companion for its depth, but one area where the authors had issues was when it came to getting their arithmetics correctly.  There are plenty of magical items whose prices cannot be computed as written, and then there are items giving a +7 bonus when spells give either +6 or +8, lol.
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