Spacemaster 1st vs. 2nd Edition

Started by Terry K. Amthor, December 24, 2013, 02:44:35 AM

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RandalThor

All of the above - and in a single adventure if possible. Mainly, I just like the adventures to connect with the setting, so anything that does that is great. (Plus, lots and lots of maps!! Love me some maps!)
Power corrupts, and absolute power corrupts absolutely. Scratch that. Power attracts the corruptible.

Rules should not replace the brain and thinking.

Wōdwulf Seaxaning

Terry, if you do more SM2 content for Guild Adventurer I might get it. I'd love to see new planets, cultures & races to have my players "discover" them. New organizations (Mercs, Pirate crews & Smuggler/organized crime groups; maybe even space stations with cool npcs & adventure seeds tied to it.
R.I.P. Frank Frazetta
R.I.P. Barry Blair
R.I.P. Drew Hayes
R.I.P. Gary Gygax