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Gamer's Corner => General Discussion => Topic started by: Intrepidations on March 16, 2020, 03:09:26 PM

Title: Virtual Tabletops
Post by: Intrepidations on March 16, 2020, 03:09:26 PM
What does everyone use for virtual table tops?  I am looking for one that I can use a variety of games on.

Currently looking at Astral, has anyone here used that?
Thanks
Title: Re: Virtual Tabletops
Post by: Siltoneous on March 17, 2020, 01:33:07 PM
Good question.  Given the current state of affairs wrt Covid19, lots of people looking. Here's what I understand:

One of the big differentiators is where the VTT is hosted: Server or private machine.  I.e. Roll20 (and IIRC Astral) use dedicated servers everyone logs into and the game is run there.  The systems do not have individualized gaming rules, making it easy to run whatever you want.  The community provided characters sheets on each system can be complex, allowing the player to click a button right from the sheet (say for a Perception check or an attack). Don't know about Astral, but in Roll20 the GM pays for some kind of subscription (monthly or yearly) at some level (Plus or Pro), and the players simply join the game.  Roll20 does provide  voice through the Web (WebRTC), though it's pretty common to hear of people having connection issues with voice, so a lot of gamers run Discord/Zoom/etc... No official RM support there, and while there are a few RM character sheets, they too are old and not supported.  There is an end-user effort to get an updated character sheet built; look to the forums here.

The other main type is private machine hosted.  Fantasy Grounds (FG) and Foundry are taking this method, where the GM hosts the game off their own machine and people join to the hosts IP.  FG requires a FG client to join a game, whereas it seems Foundry is taking the standard WebBrowser and HTML route.

Fantasy Grounds is either pay monthly or one-time flat fee. Std license only allows other Std client owners to join, whereas the Ultimate license allows anyone to join (with the free FG client).  Pricing is complex now due to the release of a new FG client (Unity).  FG does have gaming rules built into the engine. Thus you can buy rule-sets right in FG, and have them ready to go for whatever game system you want.  Need to look up a table or chart?  Simply use the tools built into the client, no need to pull out your books (GM or players). Supported systems typical have fully enabled  game systems, like rolling up characters right in the client and fully fledged combat trackers (tracking aspects of combat like stun, bleeding, prone, etc...).  For supported games, it's quite nice; however not all games are officially supported (quite a few community resources exist). You can also simply fall over to the generic client (CoreRPG), similar to what Roll20 provides, and you play off that.  Voice is not provided via the client, so people usually fall over to Discord, Zoom or something like that. RMC is sold via FG, and while the Character Sheet is functional, it's old.  Rumor has it that a replacement is being tested; no idea if it's community based or official though, but I'd bet the former.

Foundry is still new; beta (release supposedly happening the end of March, 2020).  You can get the client only via Patreon support currently, but it's expected to sell at ~$50-$60 with $ breaks for backers sometime near the end of the month. It seems with Foundry everything behind the scenes is HTML, and seems quite interesting, with what appears to be some solid Fog of War functionality.  While it does have some gorgeous community provided character sheets (i.e. Warhammer Fantasy 4th Edition character sheet is stunning), not a lot is built for it yet.

Lot of people go by price frankly.  Pay once, or pay a little each month.  That said, Roll20 is pretty popular.  I.e. look at the GaryCon Virtual convention (26th of March ) and of the 160+ listed VTT games, Roll20 has about 90, while Astral shows up with 2, FG with 20, and other @ 56.
Title: Re: Virtual Tabletops
Post by: Zhaleskra on March 17, 2020, 10:01:12 PM
I've used Roll20, but find the programming for character sheets to have a very steep learning curve. I like Fantasy Grounds as well, having purchased it well before having a Steam account. Layout wise, I prefer Fantasy Grounds. Rolling Dice wise, it's Roll20.
Title: Re: Virtual Tabletops
Post by: Siltoneous on March 18, 2020, 09:41:57 AM
I'd agree with the Roll20 character sheet complexity.  I looked at one of the RM sheets a few weeks back; I then had a stiff drink and slept badly due to reoccurring nightmares of the code. ;)

FantasyGrounds (FG) uses XML and LUA scripting, and seems pretty straightforward.  Having never touched FG scripting before, I was still able to work up all the ShadowWorld races in a module that could be loaded during character creation fairly easily.  Not that I'm any kind of power programmer, rather I think it speaks to the ease of which the code can be manipulated.  Plus (and the primary reason I was able to do what I did) the Rolemaster Forum on FG's forums has some very helpful people, with more than a few from these forums I suspect. =)

With Fantasy Grounds Unity going open beta two days ago, I'm itching to see how the official RMC ruleset behaves with it. Lets hope we are blessed to see the CoreRPG RM sheet I've heard rumored.
Title: Re: Virtual Tabletops
Post by: Hurin on March 18, 2020, 11:10:12 AM
Thanks for all the information Siltoneous; it was very helpful for me as I look to incorporate more online tools into my game. My friends far away have been clamoring for me to start a VTT game too, and I might take the deep dive into it once RMU comes out. So your summaries were great.

I think getting RMU up on Roll20 will be vital to its success, given how important the VTTs now are to the marketing and buzz of games.
Title: Re: Virtual Tabletops
Post by: Siltoneous on March 19, 2020, 05:25:44 PM
The VTT makers have come out with a number of free or reduced price VTT specials going on. I got most of these from https://www.reddit.com/r/VTT/ (https://www.reddit.com/r/VTT/), so feel free to check there.

Astral: https://astraltabletop.com/whats-new/2020-03-13 (https://astraltabletop.com/whats-new/2020-03-13)
Quote
...we are opening up all of Astral's paid features so that everyone can safely play their favorite tabletop roleplaying games, together and without restriction. Until the end of April, all new and existing Astral accounts will be upgraded to Pro, no strings attached.

Roll20: https://blog.roll20.net/post/612497773955350528/stay-at-home-play-at-home (https://blog.roll20.net/post/612497773955350528/stay-at-home-play-at-home)
Free players get (until July): Free tokens, a 5E  module, a couple of Call of Cthulhu items, and a Monte Cook campaign called "The Strange"
Paid players get: Several 5E resources, and several sets of Art tokens.

Fantasy Grounds: https://www.fantasygrounds.com/forums/showthread.php?54437-Fantasy-Grounds-Community-Online-Virtual-Isolation-Days-gaming (https://www.fantasygrounds.com/forums/showthread.php?54437-Fantasy-Grounds-Community-Online-Virtual-Isolation-Days-gaming)
Mega sale going on, especially with FG Classic; Standard Classic client is ~$10 US :o, and the Ultimate Classic client is like $90 (seems... high?).  There is also a 10% off sale on the new Unity client, Standard and Ultimate.

Course you don't need any of the major VTT's either.  MapTool has a lot of fans, as well as TableTop Simulator (on Steam).  Others use Google Docs/Sheets/Draw.  Lots of ways. =D

Stay safe all.
Title: Re: Virtual Tabletops
Post by: Siltoneous on March 19, 2020, 05:55:56 PM
I think getting RMU up on Roll20 will be vital to its success, given how important the VTTs now are to the marketing and buzz of games.
I agree 100%, but it's a big shift in the gaming world.  By that I mean these 'character sheets' are computer code, and that involves a pile of other complications than a simple printed PDF sheet.  A person can do incredible things with the sheet, but software doesn't stand still. Beyond the creation of such a sheet (for a given VTT), who will provide the maintenance of those sheets? I doubt few gaming companies can afford staff for this kind of thing, and using contractors can be problematic (especially without adequate oversight).

I suspect that if the gaming system has good community support, and is welcoming of their communities fan support (with blessings for things like Character Sheets), then the gaming system will be just fine.  Absent that.....ugg.  Because as more and more people play this way, the gaming systems will be judged (fairly or not) by the quality (or lack there of) of the VTT's 'character sheet'.

For example; the Character sheet I've been following recently on the Foundry VTT is Warhammer Fantasy 4th Edition (latest version: https://www.youtube.com/watch?v=HMjXCLDDfWE&t=1348s (https://www.youtube.com/watch?v=HMjXCLDDfWE&t=1348s). Completely community provided; it's hosted on github and is clean, well documented and organized. But it easily encompasses 100K lines of code.  Now when there's an API change (retirement, modification, replacement... etc..) that code might need to change, and who's doing that? In this case WFRP 4th fans with what I assume is an implicit blessing from Cubical 7; never seen one mentioned though.

Another example would be the RMFRP module for Fantasy Grounds. C*ap ton of code and a pile of work from a dedicated RM fan. With the new Unity client relying so much on CoreRPG (a system in FG), we'll see how the RMC system officially fairs.

=D  Fun times in the gaming community.  Take care everyone.
Title: Re: Virtual Tabletops
Post by: Majyk on March 19, 2020, 06:23:24 PM
Yup Fantasy Grounds Classic for the win.

GM pays $90 vs $140+ish for an Ultimate license, and anyone can join the game for free.

Otherwise, everyone - players and GM alike - pays $10(reg. $40!) for a Standard license and you can join any other Standard GMd game after that.

Later, when FGU(FGIII) completes its Beta, you can upgrade($) to the newer build and have lots of wicked kewl features that FGClassic(FGII) doesn’t possess.

As above, I prefer FG vs Roll20.
R20 is free, but does cost $ if wanting all the bells and whistles, too, and just doesn’t have the rules support that FG does.

Everything is kludgey, I found, with it and I never felt I was playing RM using it, if that makes sense.

Much success whatever you choose, but try the free versions out and see what you like.
Join the Forums of each, and check out the LFG Topics that are rare but there.
Title: Re: Virtual Tabletops
Post by: Hurin on March 23, 2020, 02:43:36 PM
I have been looking into Roll20, and someone -- I think on their forums maybe? -- suggested that perhaps some of the ERA (or combat minion?) could be migrated to Roll20?

I don't know enough about programming to say whether that is possible, but just thought I'd pass it along.

Title: Re: Virtual Tabletops
Post by: Intrepidations on March 23, 2020, 05:10:41 PM
Thanks for all the replies, lots to think about.
Title: Re: Virtual Tabletops
Post by: Majyk on March 24, 2020, 01:57:25 AM
XML importing is what that would be, at least for Fantasy Grounds.
I don’t know if Roll20 does that, too, but it might.
Title: Re: Virtual Tabletops
Post by: Siltoneous on March 24, 2020, 12:48:58 PM
Like Majyk, no idea if there is one for Roll20/Astral/etc...

However, here is a link to a Fantasy Grounds forum post where (what seems) the patron Saint of RMC on FG has uploaded a couple of Excel spreadsheets to do ERA to FG conversion.  He states:
Quote
Attached are 2 XSL files that will do a basic conversion of ERA XML files to FG RMC files. It isn't the most elegant and doesn't include everything but it should get most of the tedious stuff done.
https://www.fantasygrounds.com/forums/showthread.php?39041-Converting-ERA-XML-Characters-into-FG-RMC-XML-Import-Format (https://www.fantasygrounds.com/forums/showthread.php?39041-Converting-ERA-XML-Characters-into-FG-RMC-XML-Import-Format)
Title: Re: Virtual Tabletops
Post by: vroomfogle on March 24, 2020, 01:22:13 PM
Woah, it's been years since I've been here.

I've used FG a lot for 5e, and helped out some with the development of the RMC ruleset for FG. It's a really great system, although I think the UI with the radial menu is a bit dated. It's capable of a lot of automation and once you know how to take advantage of that, it's cool.  On the other hand, sometimes automation isn't so desirable - it's harder to tweak things, and sometimes (in the case of RM) it means having to input a lot of data, which can itself be time consuming.  And other times you don't really know what it's doing, and that can also be undesirable.

I'm currently looking to give Roll20 a try for RM, and will be interested in RMU character sheets, so maybe I'll tackle that.

Title: Re: Virtual Tabletops
Post by: Hurin on March 24, 2020, 02:40:38 PM
Welcome back M. Hanson! You have been missed.

I would love to see an RMU sheet for Roll20, which I think is the biggest of the VTTS. I think a lot of groups are moving to use the VTTs, especially in this moment of social distancing. I know our group is. I've also seen lots of posts asking for support for RM on Roll20. So this could be big for RMU.

If it helps to get you up to speed: there are currently RM1 and RMSS character sheets on Roll20, but as someone else noted, they are basic and a little spartan/dated. I didn't see any RMU sheet.

I'm not sure if player-generated content would be useful, but several of us have created character sheets and generators over the last few years, and posted them or links to them on these forums. I can think of well developed ones by Shorn and Jessica Ewers. Also, just in this last year, Thrud put together quite a nice character builder, with lots of bells and whistles, that you can use on mobile devices.

I am assuming you also know about JDale's character generator.

Finally, if you want to build your own, Marc has offered to pay $1,000 US for it: http://www.ironcrown.com/ICEforums/index.php?topic=19781.msg233427#msg233427
Title: Re: Virtual Tabletops
Post by: Siltoneous on March 28, 2020, 11:18:04 PM
It isn't a sheet for RMu, but I did stumble across a maintainted RMSS one. I had posted in the ICERPG's subreddit about the work Dakadin has done on the new CoreRPG module for Fantasy Grounds (Classic and Unity).  As part of that thread, a person spoke up and said they'd been maintaining the RMSS sheet for Roll20.  Surprised the heck out of me, that's for sure.

Now to see it, you have to be at least a free member of Roll20, but here's the link.
https://app.roll20.net/join/4174018/Hx8C4A (https://app.roll20.net/join/4174018/Hx8C4A)

If nothing else it'd be something to work with, and not be starting from scratch.
Title: Re: Virtual Tabletops
Post by: Hurin on March 29, 2020, 09:08:15 AM
I did check out the RMSS one on Roll20; I just didn't know it was being maintained. Unfortunately for us, our group made the move to RMU years ago, so we will have to wait for that.

Now that I'm really getting into the VTTs, can anyone remember: was RMU going to get either ERA or Combat Minion support?
Title: Re: Virtual Tabletops
Post by: Siltoneous on March 29, 2020, 10:48:57 AM
As you well know, that's not so much a decision for us as it is for Mr. Caldwell and co.  I'd certainly hope they would since both are sold as a Iron Crown products on DriveThruRPG.  I'm also hoping that Rolemaster Office will get it too... it can be a little confusing, but it is wildly customizable and produces some very nice character PDF sheets.
Title: Re: Virtual Tabletops
Post by: Hurin on March 29, 2020, 12:02:44 PM
Rolemaster Office? Not sure I've heard of that; what is that?
Title: Re: Virtual Tabletops
Post by: jdale on March 29, 2020, 01:29:20 PM
Now that I'm really getting into the VTTs, can anyone remember: was RMU going to get either ERA or Combat Minion support?

ERA: Yes. http://www.ironcrown.com/ICEforums/index.php?topic=19491.0 (http://www.ironcrown.com/ICEforums/index.php?topic=19491.0)

Combat Minion: Uncertain. http://www.ironcrown.com/ICEforums/index.php?topic=14077.msg219642#msg219642 (http://www.ironcrown.com/ICEforums/index.php?topic=14077.msg219642#msg219642)

If someone wants to work on Fantasy Grounds support for RMU, I will help however I can, and will be happy to bug Nicholas to get it approved. I can't think of any reason it would be a problem. I also have no idea how much work it would require to implement.
Title: Re: Virtual Tabletops
Post by: Hurin on March 29, 2020, 04:01:38 PM
Thanks Jdale! That is great.

I am still easing into Roll20, but if FG gave RMU full support, I would definitely make the shift to it.
Title: Re: Virtual Tabletops
Post by: Siltoneous on March 29, 2020, 04:36:46 PM
Rolemaster Office is something I stumbled across a bit ago. It's a Java app that runs and generates a character, complete with PDF export.
http://rmoffice.sourceforge.net/ (http://rmoffice.sourceforge.net/)
Examples of the same randomly generated NPC; 2 different 6 page character sheets, and a NPC sheet: https://bit.ly/2QU0Bo2 (https://bit.ly/2QU0Bo2)

It's being updated too as the gentleman who is behind it has a changelog entry as of Jan, 2020. Lastly, in the readme, you can modify/tweak it a considerable bit (specifically mentioned are races, cultures, skiils and skill categories).  He suggests using OpenOffice .ods sheets to do it and gives instructions. Character saves look to be standard XML aslo.

One last tip; if you don't want to run Java as a fully installed system application, install the Portable Apps version of Java. Works very well, and doesn't clutter the system up. Just tweak the included '.bat' file to reference your portable Java 'javaw.exe' location.
Title: Re: Virtual Tabletops
Post by: Siltoneous on March 29, 2020, 06:50:17 PM
If someone wants to work on Fantasy Grounds support for RMU, I will help however I can, and will be happy to bug Nicholas to get it approved. I can't think of any reason it would be a problem. I also have no idea how much work it would require to implement.
Good to know, and thank you.
As far as getting RMu into FG, I understand it's a lot of tedious text and table conversion work.  It involves putting the documented ruleset's text and tables into the FG format. Once there, this allows FG to automate actions seamlessly.  For example like how the GUI would receive from the ruleset the proper interpretation of a Warhammer attack roll (137) against an opponent with stunned but able to parry condition, who is wearing AT-8 armor but AT-2 on the head and feet.
Title: Re: Virtual Tabletops
Post by: sunwolf on March 31, 2020, 02:39:28 PM
If I get around to figuring out how FG Unity works I might take a stab at a RMU character sheet.  I bought FG unity during the KS
Title: Re: Virtual Tabletops
Post by: Hurin on March 31, 2020, 03:27:01 PM
I have no knowledge of programming, but would be willing to help in any way I can.

I have started with Roll20 and will try to familiarize myself with FG this week.
Title: Re: Virtual Tabletops
Post by: Zhaleskra on June 21, 2020, 01:43:01 PM
A couple months ago, I watched a tutorial video about using Fantasy Grounds's "Core RPG" to build a functional, if clunky, method of doing ANY RPG. I also learned that the rulesets are somehow added to "Core RPG", and I need to figure that part out. There is an online FG "University", which I will join at some point as I'd like to play HARP and other RPGs online.

Roll20 is a nice site, but a dedicated service would be better.
Title: Re: Virtual Tabletops
Post by: ImaginosMusic on June 21, 2020, 01:59:22 PM
There is a HARP sheet in the Roll20 Github repository. It requires a pro level subscription to use currently. I am not sure why they haven't put it into the sheet drop down. Maybe if people start using it they will.

Title: Re: Virtual Tabletops
Post by: pantsorama on July 01, 2020, 12:25:49 PM
I have finished the skills on the RMU Roll20 Character sheet.  On to do the Combat Page next. 

My plan is to check it into GitHub tonight.  Once I do so, I will put a link here.  That was y'all can test and add to it if needs be.  Just let me know if you make major changes.

Title: Re: Virtual Tabletops
Post by: Hurin on July 01, 2020, 02:26:27 PM
Nice! I am really looking forward to checking it out.
Title: Re: Virtual Tabletops
Post by: RandalThor on July 01, 2020, 08:30:54 PM
There is a HARP sheet in the Roll20 Github repository. It requires a pro level subscription to use currently. I am not sure why they haven't put it into the sheet drop down. Maybe if people start using it they will.
Do you know how that works? Are they APIs that we have to load into a game? Will that "create" the character sheet?
Title: Re: Virtual Tabletops
Post by: ImaginosMusic on July 01, 2020, 09:25:31 PM
There is a HARP sheet in the Roll20 Github repository. It requires a pro level subscription to use currently. I am not sure why they haven't put it into the sheet drop down. Maybe if people start using it they will.
Do you know how that works? Are they APIs that we have to load into a game? Will that "create" the character sheet?

They are HTML and CSS pages that are added to the 'Custom' selection on the game settings tab. Again, only pro level subscribers can select the 'Custom' option from the drop down in the game settings.
To use the files go to the git hub repository at https://github.com/Roll20/roll20-character-sheets/tree/master/HARP . Open the HARP.html file and copy paste it into the html tab on the 'Custom' section of the game settings. Do the same with the HARP.css pasting the content into the css tab.
Title: Re: Virtual Tabletops
Post by: RandalThor on July 02, 2020, 08:40:44 PM
They are HTML and CSS pages that are added to the 'Custom' selection on the game settings tab. Again, only pro level subscribers can select the 'Custom' option from the drop down in the game settings.
To use the files go to the git hub repository at https://github.com/Roll20/roll20-character-sheets/tree/master/HARP . Open the HARP.html file and copy paste it into the html tab on the 'Custom' section of the game settings. Do the same with the HARP.css pasting the content into the css tab.
Thanks. I got the Pro subscription so all good there. I'm just not "pro" at all this 'puter stuff.  :o

OK, so you mean in the "Character Sheet Template" tab. Got it. Here goes. Eerr... question: Do I copy the entire thing, from the blank space on line 1 and <div> on line 2 all the way to </script> on line 6814?
Title: Re: Virtual Tabletops
Post by: ImaginosMusic on July 02, 2020, 09:11:16 PM

OK, so you mean in the "Character Sheet Template" tab. Got it. Here goes. Eerr... question: Do I copy the entire thing, from the blank space on line 1 and <div> on line 2 all the way to </script> on line 6814?

Yes. That is correct. That code is pasted into the 'HTML Layout' tab.
Do the same for the HARP CSS. Just paste it into the CSS Styling tab.

If you have problems let me know. I can put together a document to outline the process.
If it works out. Let me know of any issues you find.
Title: Re: Virtual Tabletops
Post by: RandalThor on July 02, 2020, 09:13:18 PM
Got it. Very cool.
Title: Re: Virtual Tabletops
Post by: ImaginosMusic on July 02, 2020, 09:39:40 PM
Got it. Very cool.

Great! Let me know how it goes. I would be willing to play as well. Just sayin'.
Title: Re: Virtual Tabletops
Post by: Zhaleskra on July 03, 2020, 10:38:24 AM
I do remember working on a HARP sheet on Roll20 when I had a higher level subscription. The programming needed to make it do what I wanted it to do really confused me.
Title: Re: Virtual Tabletops
Post by: ImaginosMusic on July 03, 2020, 11:47:22 AM
I do remember working on a HARP sheet on Roll20 when I had a higher level subscription. The programming needed to make it do what I wanted it to do really confused me.

This sheet does calculations for Stat bonuses, skills, db, etc. Limited to the math for the character only. The skills get set up by using drop-down menus to select the resolution type. If someone other than me were to place a request for a HARP sheet on the Roll20 sheet request thread, ( https://app.roll20.net/forum/post/7781132/sheet-request-thread-consolidated-mk-ii ) they may post it to the dropdown so you don't need a pro level subscription to use it.
Title: Re: Virtual Tabletops
Post by: netbat on July 03, 2020, 01:09:57 PM
Anyone aware of a RMSS framework for MapTools?
Title: Re: Virtual Tabletops
Post by: pantsorama on July 03, 2020, 04:46:17 PM
OK Raising the white flag here.  While I have done this once before, I can not remember how to publish a new branch with the RMU character files in it up to the GitHub repository.  Can anyone walk me through this?  If so send me a PM.  Thanks
Title: Re: Virtual Tabletops
Post by: ImaginosMusic on July 03, 2020, 05:34:45 PM
OK Raising the white flag here.  While I have done this once before, I can not remember how to publish a new branch with the RMU character files in it up to the GitHub repository.  Can anyone walk me through this?  If so send me a PM.  Thanks

There is an article in the Roll20 wiki that outlines the whole process. The portion of the article you would need is titled 'Create a Pull Request'. You can find the article here - https://wiki.roll20.net/Beginner%27s_Guide_to_GitHub
Title: Re: Virtual Tabletops
Post by: pantsorama on July 03, 2020, 05:54:05 PM
OK Raising the white flag here.  While I have done this once before, I can not remember how to publish a new branch with the RMU character files in it up to the GitHub repository.  Can anyone walk me through this?  If so send me a PM.  Thanks

There is an article in the Roll20 wiki that outlines the whole process. The portion of the article you would need is titled 'Create a Pull Request'. You can find the article here - https://wiki.roll20.net/Beginner%27s_Guide_to_GitHub

Thank you! 
Title: Re: Virtual Tabletops
Post by: ImaginosMusic on July 03, 2020, 06:01:50 PM

Thank you!

You are welcome!
Title: Re: Virtual Tabletops
Post by: ImaginosMusic on July 14, 2020, 04:32:38 PM
The HARP Fantasy character sheet is now available on Roll20 for all subscription levels.
Title: Re: Virtual Tabletops
Post by: Malim on July 14, 2020, 05:55:12 PM
And so is Rm2 sheet. (    We are still working to improve it with input from RM2 experts :)    )
Title: Re: Virtual Tabletops
Post by: vroomfogle on September 13, 2020, 09:28:40 PM
My first post in a few years was back in March and I finally came back to continue the thread, which is now 3 pages (and stale).

I ended up sticking with Fantasy Grounds for now, trying the new version (Unity) but is very buggy and does not run well on Linux under wine.  Works ok on MacOS, but still lots of features missing over classic FG. Might switch to Roll20.

However I've also since discovered Kanka for campaign management...very cool!  https://kanka.io/
Great as a general campaign wiki, new maps features with pan/zoom, and also handles calender's (set up SW calendar) with journals, notes, quests, etc.   Also open-source code base and available API for building tools on top of it.   
Title: Re: Virtual Tabletops
Post by: tbigness on September 14, 2020, 04:42:58 PM
The HARP Fantasy character sheet is now available on Roll20 for all subscription levels.

I cannot locate this on the Roll20 site...
Title: Re: Virtual Tabletops
Post by: jdale on September 14, 2020, 05:02:59 PM
Hi Matt!

I'm still using Obsidian Portal myself. It doesn't do maps very well though (or calendars at all). Kanka weirdly does not want to give any screenshots without you making an account, but wandering through some example campaigns it seems like it has a good foundation but could maybe still use some UI work.
Title: Re: Virtual Tabletops
Post by: RandalThor on September 14, 2020, 08:11:21 PM
The HARP Fantasy character sheet is now available on Roll20 for all subscription levels.

I cannot locate this on the Roll20 site...
In the Game Settings, go down to the Character Sheet Template and scroll until you find it. It's listed under "High Adventure Roleplaying Fantasy." (I mistakenly thought it would be under "HARP" at first, but just keep scrolling past "HA."
Title: Re: Virtual Tabletops
Post by: tbigness on September 14, 2020, 09:17:47 PM
Still cannot find it. Roll20 search does not come up with anything Harp or High Adventure Roleplaying Fantasy. If you can post a link it would be great.
Title: Re: Virtual Tabletops
Post by: jdale on September 14, 2020, 09:29:52 PM
If you create a new game, in the dropdown list under "Optional: Choose a Character Sheet", it's there. You have to scroll down to "High Adventure Roleplaying Fantasy" (in bold) and pick HARP indented underneath it. Or just type "HARP" in the box.

Alternatively, if you go to the Settings and then Game Settings for an existing game, Character Sheet Template is at the bottom.

Title: Re: Virtual Tabletops
Post by: RandalThor on September 15, 2020, 08:31:56 PM
Yes, you have to have a campaign created. Click on the campaign name (do not "Launch" the campaign) and the far right button below the campaign title will be "Settings" - it has gear icon and a drop down arrow. Hit the drop down arrow and choose the first option, "Game Setting." Once that page is loaded, you will have to scroll down until you see "Character Sheet Template." (Conveniently, it is the last thing on the page.  ;D) It has a drop down arrow, too. Hit that and scroll down until you get to "High Adventure Roleplaying Fantasy." Hit that and wait until it is loaded - you will see an example of the character sheet when done. Then scroll down some more until you see the "Save Changes" button. Hit it and you are golden. Once it is done, should only take a few seconds, you can Launch the game and go to the journal and begin making Harp characters.

Something to look out for: if you have previously, in the same Campaign, used other character sheets some of their data (under the "Attributes & Abilities" tab) will linger in already created PCs. To get rid of it you need to make the characters from scratch.

PS: Let me know if you want to learn how to make Token Actions the fast way - provided you don't already. It is a neat trick.
Title: Re: Virtual Tabletops
Post by: Hurin on September 15, 2020, 08:58:33 PM
PS: Let me know if you want to learn how to make Token Actions the fast way - provided you don't already. It is a neat trick.

I do! Please explain this wizardry to me!
Title: Re: Virtual Tabletops
Post by: RandalThor on September 16, 2020, 08:13:47 PM
I do! Please explain this wizardry to me!
OK.
Using the button to roll the [skill/save or rr/attribute/ect...] do so. If it is one of those that has a dialog box pop up for extra mods, don't put anything there and just do the roll. Now, in the chat window (the blank box just below where your roll showed up) click in there like you are going to type a message. Now, hit the up arrow on your keyboard. A big equation should magically appear. (If it doesn't, go back through the steps and try again.) Now, highlight the full equation and either copy or cut* it. Next, go to the Attributes & Ability tab of the charsheet. On the right hand/Abilities side is where you put the macros. Hit the button marked +Add and a "New Ability" will appear below. If you hover your mouse pointer over it 3 icons will appear, the pencil one is the one for editing the macro, so click it to open the macro box. Paste your copied/cut formula into the box, type in the name of the [skill/save or rr/attribute/ect...] and hit the check mark (which is where the pencil icon was, and will be again). You will see an option called "Show as Token Action" click that. You are done. Once you do it a few times, it will become quick and natural - I was able to add >10 token actions to my MERP character in a couple of minutes (tops).

The actions will naturally be listed in alphabetical order, so figure out how you want them listed and number them, like so: 01, 02, 03, etc... because it will put 11 between 1 and 2, 22 between 2 and 3, etc... otherwise. Of course, you should probably have a maximum of 10-15 token actions because they will begin to take over the screen - though they are still better than having your character sheet open and blocking the whole screen.

*I use Cut because you should make sure that the dialog box is empty before doing it again. You don't want to mix the macros.

Let me know if you have other questions, if I can answer them I will - it helps me remember it better too, so I like doing it.
Title: Re: Virtual Tabletops
Post by: Hurin on September 16, 2020, 11:48:09 PM
Awesome, thanks so much! That sounds really useful.
Title: Re: Virtual Tabletops
Post by: Armstrong2020 on November 15, 2020, 02:19:03 PM
I agree Virtual tabletop play is not optimal but I've begun playing RPG through Fantasy Ground Unity.  Over the course of my time using the FGU I've found they experience increasingly improved.  No doubt the COVID 19 has created a necessity to seek out ways to play our cherished games.  The necessity of virtual play is the mother of invention and refinement.  I've played Rolemaster many years ago but when I saw there was a virtual version it sparked my interest and here I am looking to beta test.  If anyone is interested in playing virtually let me know and share your experience.


Yup Fantasy Grounds Classic for the win.

GM pays $90 vs $140+ish for an Ultimate license, and anyone can join the game for free.

Otherwise, everyone - players and GM alike - pays $10(reg. $40!) for a Standard license and you can join any other Standard GMd game after that.

Later, when FGU(FGIII) completes its Beta, you can upgrade($) to the newer build and have lots of wicked kewl features that FGClassic(FGII) doesn’t possess.

As above, I prefer FG vs Roll20.
R20 is free, but does cost $ if wanting all the bells and whistles, too, and just doesn’t have the rules support that FG does.

Everything is kludgey, I found, with it and I never felt I was playing RM using it, if that makes sense.

Much success whatever you choose, but try the free versions out and see what you like.
Join the Forums of each, and check out the LFG Topics that are rare but there.
Title: Re: Virtual Tabletops
Post by: markc on November 15, 2020, 02:42:35 PM
Armstrong2020,
There is also a gamers seeking gamers section on the ICE Forums that you may want to post in as well as going to the platform's site and posting for a game.
MDC
Title: Re: Virtual Tabletops
Post by: dungeonHack on January 27, 2021, 03:00:28 PM
I'm surprised no one's mentioned Tabletop Simulator.

It has the most tactile feel of any virtual tabletop I've used.