Official ICE Forums

Systems & Settings => Spacemaster => Topic started by: snrdg051306 on March 27, 2011, 04:49:01 PM

Title: SM: P How do you design Autocannon/Projectile Cannons
Post by: snrdg051306 on March 27, 2011, 04:49:01 PM
Blaster Law designs energy weapons, is there a way to design autocannons, projectile cannons, and other munitions?

Thanks for any answers.
Title: Re: SM: P How do you design Autocannon/Projectile Cannons
Post by: Defendi on March 27, 2011, 05:12:00 PM
Nope!
Title: Re: SM: P How do you design Autocannon/Projectile Cannons
Post by: markc on March 27, 2011, 06:01:06 PM
No.
MDC
Title: Re: SM: P How do you design Autocannon/Projectile Cannons
Post by: snrdg051306 on March 27, 2011, 06:38:17 PM
Nuts, another scheme shot down in flames.
Title: Re: SM: P How do you design Autocannon/Projectile Cannons
Post by: Skaran on March 29, 2011, 02:07:18 AM
Can you convert them from Traveller: TNE? If so you could design them in that games supplement Fire, Fusion and Steel (the version you would want is MkI Mod 1 and is the TNE version not the later T4 version)
Title: Re: SM: P How do you design Autocannon/Projectile Cannons
Post by: snrdg051306 on March 29, 2011, 07:20:57 AM
Howdy Skaran,

I've got both versions of FF&S, both versions of Traveller Striker, GURPS Vehicles, and Guns, Guns, Guns which all have methods of creating all sorts of weapons. My problem is I'm not one to import other game systems design sequences into another. Doesn't really matter since I won't be designing anything to submit to ICE any time soon.