I guess since it was something I said that started all of this, I should chime in:
Yes, they are too weak. They should be. I like the idea of characters starting out as total scrubs and rising to greatness over time. If I lose a couple along the way, so be it.
And if I ever had a game that lasted more than 2-3 months, I would likely agree with you, but since I haven't....... I just get sick and tired of "starting out at first level" only to never get past 3rd.
I always understood 1st level RM PC's to be equivalent to 0 level D&D PC's. I also don't mind that PC's start out weak, as that only means there is plenty of room for development!
With possible unlimited level advancement, there is
always room for development.
Am I the only one in the world who enjoys the challenge of playing low level characters?
Based on my experience with other players who always insist on starting out at lvl 5, minimum, I guess so.
You can be challenged at 5th, 10th, 50th level, it is just that I prefer it if a housecat isn't a challenge.
Although a large portion of the reason I do not like to start out at first level is because I never get the chance to truly advance, the reason I believe RM characters shouldn't go out adventuring at 1st level is cold, hard numbers.
Only those uber (like having max stats and perfect/exact talents) focused on a very small skill-set have the skill bonuses to do well - in their very narrow range of ability. As we all know, "adventures" are comprised of a multitude of different situations that the over specialized cannot hope to accomplish. This means that adventurers need to have a much broader range of skills than the average joe. (A town guard can get away with not having a good climb skill, a good weather sense skill, a good foraging skill, etc along with the their combat and awareness and social skills - an adventurer can't.) To have all these skills, at greater and lesser levels of ability, takes
Levels and the corresponding DPs.
Now, if their first "adventures" are basically in their backyard, then by all means, starting out at first level is fine. But, if they have to go more than 5-6 days travel away, into the badlands, near the dark forest, etc then first level just doesn't cut it.
Yes, we all assume that the group is going to be cohesive, so that all the skill sets are there - if not possessed by everyone. That is a recipe for disaster. What happens when your Ranger is killed while you are deep within the dark forest? Too bad you don't have half his outdoor skills, and even less than half of his bonus in the few you do have. There are many skills that should be
very redundant in adventuring groups - other than fighting (though, that is a big one
).
In order for the mage to do his job of having all the cool spells, and not be a total burden in all other matters, means he needs to take some of those precious DPs and put them into skills other than those dealing with spellcasting. The DP sink these necessary skills incur mean you need to be greater than 1st level to truly go out into the world adventuring.
Dang! Gotta get back to work.
PS: I really want to play in a 30+ level RM game (say about 50th level) very, very much.