The chart are monolitic and very similar, especially combat chart. And chart are the first thing to be revised (not eliminated) to be more generic, more dynamic and more fun.
First of all: sorry if I was insulting or infuriating with my narrow minded arguments.
The problem is, that I do not know a better fantasy roleplaying game, which does by all ends not mean that I have played them all, perhaps I only played worse games or have a completely other taste. Of all campaigns I ever gamemastered or took part in as a player, that Rolemaster campaign lasted much longer than any other, and still does - the players and I still have have as much fun as at the start of the campaign, if not more.
So you are right, I have problems with an open mind, since I really enjoy as a gamemaster, that even I cannot really predict what is going to happen. And it is quite likely that I have not as much experience as you have with other roleplaying games or with Rolemaster; I cannot deny that I could be going to realize the same problems that you have experienced, that I am upset with the way Rolemaster provides solutions for various situations.
Problem is, we rarely use the charts / tables, we just roll the dice sometimes, look at the result, most of the times without looking for the skill bonus, and decide what happens, thus we rarely look for the descriptions on the Maneuver tables. Perhaps in a certain time we also are about to be bored by the charts/tables, experience the same problems.
The problem I see is the charts - many gamers I know detest Rolemaster without having it ever played. Most of the time, they think their prejudices are justified as soon as they see some charts. They do not want to believe that combat is much faster than in other roleplaying games, they refuse to try out and decide for themselves.
I do not know if changed charts would help Rolemaster to be accepted by a larger group of gamers, but it could be worth a try. But how can the charts become more dynamic, more consistent and satisfying while not become much bigger and therefore more unattractive to other gamers?
I beg your pardon should I have given you the impression of me being a pig-headed person and your opinion being unwanted; I am interested in your opinion and I would like to find a solution for your problems with Rolemaster - after all, me and my players could also profit from your experiences and proposed enhancements.