Author Topic: So..  (Read 29207 times)

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Offline Peter R

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Re: So..
« Reply #120 on: November 20, 2018, 12:07:42 PM »
In the new year I would probably have time to contribute to such an idea. In the mean time I am happy to throw some ideas out there where I feel A&CL has most of what we need.

First Up!

RM criticals in a kung fu setting has Kill Bill written all over it.
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Offline Peter R

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Re: So..
« Reply #121 on: November 20, 2018, 12:12:52 PM »
Second,

First War of Scottish Independence against King Edward I of England.
"We all end up dead, it's just a question of how and why." quoted from William Wallace and most experienced RM players
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Offline Nightblade42

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Re: So..
« Reply #122 on: November 20, 2018, 12:17:54 PM »
Another brainstorm setting idea:

A Space Opera (à la Star Wars, Star Trek, Battlestar Galactica, etc…).

You could borrow Starship rules from SM or HARP SF - or even just steal the Silent Death ruleset for simplicity's sake.

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Offline Nightblade42

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Re: So..
« Reply #123 on: November 20, 2018, 12:18:44 PM »
Another obvious one:

Resurrect & update Cyberspace.

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Offline Witchking20k

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Re: So..
« Reply #124 on: November 20, 2018, 12:21:53 PM »
Pulp era survival after a plane crash in northern Ontario.
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Offline Hurin

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Re: So..
« Reply #125 on: November 20, 2018, 12:31:04 PM »
Pulp era survival after a plane crash in northern Ontario.

You could make it like a post-nuclear holocaust survival game just by setting it in Sudbury.
'Last of all, Húrin stood alone. Then he cast aside his shield, and wielded an axe two-handed'. --J.R.R. Tolkien

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Offline Peter R

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Re: So..
« Reply #126 on: November 20, 2018, 12:32:41 PM »
I'm Spartacus!
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Offline Hurin

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Re: So..
« Reply #127 on: November 20, 2018, 12:36:43 PM »
Ok, so how about this: all of us potential Spartaci can make our ideal introductory adventure, as a kind of starter-pack to show how awesome each of our own ideas are, as well as to help new players and showcase the flexibility of RMU? You could adapt RMU's rules to your setting however you please. Aim for just a simple, one-session adventure. Ideally, you would also include pregenerated characters, so players can jump right into RMU and start playing.

ICE might even pick some of them to feature on its website or newsletter -- a kind of 'starter pack of the month' -- for new players.

I personally have long intended to clean up my hastily written introductory adventure (set in the Zor wastes of Kulthea) for this purpose too, so this will give me a chance to do that.
'Last of all, Húrin stood alone. Then he cast aside his shield, and wielded an axe two-handed'. --J.R.R. Tolkien

'Every party needs at least one insane person.'  --Aspen of the Jade Isle

Offline Peter R

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Re: So..
« Reply #128 on: November 20, 2018, 01:06:41 PM »
I really think we would need some sort of official sanction before we started modding ICE's flagship product before it is even released.

Do you realise that if Creature Law was finished we would have all the rules we need to make a Kung Fu Panda game that would give kids nightmares when Po's neck gets broken in his first fight.
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Offline Nightblade42

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Re: So..
« Reply #129 on: November 20, 2018, 01:39:45 PM »
Well, I guess we need to talk to the powers that be at ICE & get their take on the idea.  I am certain they would need to give us guidelines we would have to follow & some legalese about product identity & copyrights. 

Maybe to help with the editing & post-production stage (if we ever get that far), we could all help out in that vein as well - as I am certain Nicholas has enough on his plate with the official product pipeline.  Edit each other's manuscripts as a sort of community led project.

Thoughts?

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Offline Nightblade42

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Re: So..
« Reply #130 on: November 20, 2018, 01:41:54 PM »
Instead of the official ICE newsletter (or in addition to) - what about The Guild Companion?  They used to have The Guild Adventurer.  Maybe our "Start-ups" can land in a new edition of the Guild Adventurer.

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Offline Hurin

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Re: So..
« Reply #131 on: November 20, 2018, 01:43:31 PM »

Do you realise that if Creature Law was finished we would have all the rules we need to make a Kung Fu Panda game that would give kids nightmares when Po's neck gets broken in his first fight.

Lol! Almost made me spit out my soup.

'Suck it up, kid. And watch out for any unseen imaginary turtles.'
'Last of all, Húrin stood alone. Then he cast aside his shield, and wielded an axe two-handed'. --J.R.R. Tolkien

'Every party needs at least one insane person.'  --Aspen of the Jade Isle

Offline Nightblade42

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Re: So..
« Reply #132 on: November 20, 2018, 01:43:54 PM »
Pulp era survival after a plane crash in northern Ontario.

You could make it like a post-nuclear holocaust survival game just by setting it in Sudbury.

Sudbury would be a good spot.  Lots of resources: mines; forest; lakes & rivers…  Much better survival spot than the GTA.

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Offline Nightblade42

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Re: So..
« Reply #133 on: November 20, 2018, 01:45:26 PM »
Sorry should explain for the non-Canuks  :-[

GTA = Greater Toronto Area.

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Offline Peter R

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Re: So..
« Reply #134 on: November 20, 2018, 01:48:00 PM »
Sorry should explain for the non-Canuks  :-[

GTA = Greater Toronto Area.

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I could not work out how Grand Theft Auto fitted into that...
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Offline Peter R

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Re: So..
« Reply #135 on: November 20, 2018, 01:55:18 PM »
Instead of the official ICE newsletter (or in addition to) - what about The Guild Companion?  They used to have The Guild Adventurer.  Maybe our "Start-ups" can land in a new edition of the Guild Adventurer.

Nightblade ->--

I think everyone should write and submit fully statted adventures for Guild Adventurer. I believe that the only sticking point for publishing new editions of the TGA is the fact that there is no advantage to ICE in publishing more material for RMFRP and RMC just before those games are discontinued. You want more new material for the new system not more new material for the old systems.

In addition if any of these got published then putting them into TGA would consign them to obscurity. The point is to have standalone games that showcase how great the core RMU system is and reach across genres where there are no traditional RM players or GMs. Releasing them into a fairly obscure RM specific periodical really defeats the object.

As for the guild companion the same basic truth holds true, we are about the only people who read it and if we are the people writing it we have extended the reach of RMU not one whit.
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Offline Peter R

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Re: So..
« Reply #136 on: November 20, 2018, 02:03:46 PM »
Ok, so how about this: all of us potential Spartaci can make our ideal introductory adventure, as a kind of starter-pack to show how awesome each of our own ideas are, as well as to help new players and showcase the flexibility of RMU? You could adapt RMU's rules to your setting however you please. Aim for just a simple, one-session adventure. Ideally, you would also include pregenerated characters, so players can jump right into RMU and start playing.

ICE might even pick some of them to feature on its website or newsletter -- a kind of 'starter pack of the month' -- for new players.

I personally have long intended to clean up my hastily written introductory adventure (set in the Zor wastes of Kulthea) for this purpose too, so this will give me a chance to do that.

My plate is pretty full until Jan 2019. I have a new FUDGE game to write this month and I kind of promised to create an Android App in December and I haven't written any Java code is years. The App should be fairly simple but it will still take time. I also have the December fanzine to write and I have plans for a Christmas Holiday Adventure Special edition as well. (can anyone think of a good 'O' word to put into that title? I am thinking Christmas Holiday Adventure Ogre Special but only because ogres are scarier than otters.
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Offline Peter R

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Re: So..
« Reply #137 on: November 20, 2018, 02:07:18 PM »
More seriously, if we do this then we should steer clear of guns as RMU doesn't have gun rules yet. I know that Intothatdarkness has fully developed firearms tables but I do not think that ICE has licensed them and creating an RMU powered game that is not compatible with RMU is surely counter productive.
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Offline Hurin

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Re: So..
« Reply #138 on: November 20, 2018, 02:08:00 PM »
I was thinking of making it a holiday project myself as well. I think the ideal deadline would be the publication of RMU, so we've got a little while at least.

I kind of see it too as a thank-you to the development team for all their hard work.
'Last of all, Húrin stood alone. Then he cast aside his shield, and wielded an axe two-handed'. --J.R.R. Tolkien

'Every party needs at least one insane person.'  --Aspen of the Jade Isle

Offline Nightblade42

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Re: So..
« Reply #139 on: November 20, 2018, 03:59:37 PM »
Fair point re: gun rules, Peter.  Some of the other ideas might fair better (& here I just was re-reading the manuscript to that Pseudo-Pulp story I started a while back).

I guess that means Cyberspace & Space Operas are out until those kinds of weapons rules are developed (probably with SMU - if & when that happens).

Back to ancient greece & egypt then (& similar settings), I guess  :)

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