Official ICE Forums

Systems & Settings => Rolemaster => Topic started by: Marc R on January 27, 2011, 11:38:01 PM

Title: TWC and Martial Arts
Post by: Marc R on January 27, 2011, 11:38:01 PM
When learning TWC you are assumed to be learning two weapons, one for each hand.

When you learn martial arts you use both hands, both elbows, both knees, both feet, sometimes your head as weapons. . .

That's a lot of weapons all at once. . .would you allow martial arts TWC with just the one Martial Arts: Striking skill, or would you require left and right hand skills? What about feet?
Title: Re: TWC and Martial Arts
Post by: yammahoper on January 27, 2011, 11:56:29 PM
If a player wishes his PC to fight short sword/short sword, do you make him train short sword for each hand?

If no, then one MA skill will do, unless the TWC is a stike and sweep, or strike/lock, etc.  Then both skills are needed.
Title: Re: TWC and Martial Arts
Post by: rdanhenry on January 28, 2011, 12:00:45 AM
There's a reason people prefer weapons; they take a lot less training to be effectively deadly with than the human body. However, when it comes to coordination, the human body has a rather large advantage in that the human brain is evolved to control it. Added bits of wood and metal add on considerations for which the human brain is not structured. It requires adaptation to a different balance, the need to maintain a controlling (but not excessive) grip, the fact that you now have "appendages" with no neural feedback to either kinesthetic awareness or the sense of touch, and probably other factors I am not thinking of. I don't think there is a clear and definite real-world answer to your question, because you've got this issues that can allow arguing either way. So you need to think about game balance only, then slap on a rationalization if you need one.

Note that regular martial arts attack in Rolemaster do one attack roll in spite of using the entire body. It does not have the same advantage in game terms as TWC. Be wary of giving away too much. Maybe let an NPC have that advantage and if it seems overly tough when fighting the PCs, you'll know to disallow easy Martial Arts TWC in the future. OTOH, if someone wants to use two-handed stick-fighting and accepts treating it the same as any club, why not? Maybe even say it is equivalent to a staff if you are generous, but not a double attack roll.
Title: Re: TWC and Martial Arts
Post by: Ecthelion on January 28, 2011, 02:10:53 AM
IMO unarmed combat in RM (and probably in many other RPGs) is hopelessly overpowered. Therefore I would never allow an additional attack, similar to TWC, for unarmed combat without another skill, e.g. a special Martial Arts Style, being learned.

Just my 2 cents
Title: Re: TWC and Martial Arts
Post by: markc on January 28, 2011, 04:22:46 AM
 (Assuming RMSS MAC Rules or there about)
  IMHO you learn to use each weapon (ie one in each hand) then you learn to combine attacks. blocks etc (2 weapon combat). So it is a combo of both skills that make it effective or not in some cases.
 
 First the Martial Arts power issue: Yes it is over powered in most games so what I have done is when a person with martial arts does not have a hand to hand weapon vs a person with a hand to hand  weapon their DB is 1/2ed, but I would really like to make it 1/4 ed. There are exceptions to the rule above but that is mostly the case.
 Using the above rule I could go either way. 1 if I did allow a martial artist to use a duel weapon without the skills then I would give other MA's full DB vs it. For non MA opponents maybe I would 1/2 their OB or even 1/2 their rolled attack. If they simply used the paired weapon combo to increase their crit IMHO that is fine. But 2 attacks without some balance of additional skills IMHO is out the door and unbalanced.


 But I also like the option from the CC that you can have weapons simply increase the damage you do on a MA attack. So I might allow all options or work that option into the MAC Hand to Hand combat styles.
MDC


Yes it is tough and deadly to attack a person with a weapon who knows how to use it with out one.
Title: Re: TWC and Martial Arts
Post by: yammahoper on January 28, 2011, 07:52:38 AM
1st Edition RM did not allow the unarmed to parry the armed.  I still use that rule.

A martial artist can use a weapon to parry with, but katas suffer a -20 OB penalty of course.

1/2ing a DB seems unfair.   

The hits for stikes are much to high.

Again in 1st edition RM, a martial artist, afetr his OB reaced a certain point, could automatically make extra attacks.  Each attack suffered a cumalative -20.

Of course twc suffers a -20 for off hand, and an additional -20 if two foes are attacked, so the innate penalty is higher than the original even if allowed with twc.
Title: Re: TWC and Martial Arts
Post by: providence13 on January 28, 2011, 09:08:32 AM
Weapon Length could have a role.
Maybe 1/2 Martial Arts OB (before the split) unless inside/outside the weapon length of the opponent. This would be hard to do with a 6-10 sec round. People move around all the time..

If you get in closer than the weapon is designed to attack, you might have an advantage.
Title: Re: TWC and Martial Arts
Post by: smug on January 28, 2011, 11:41:21 AM
If a player wishes his PC to fight short sword/short sword, do you make him train short sword for each hand?

That was the default for two-weapon use in RM2/C, can't remember off-hand what happened with two-weapon combo skill rules, though.
Title: Re: TWC and Martial Arts
Post by: smug on January 28, 2011, 12:11:46 PM
Looked up two-weapon combo as per RoCoCII, and in that you sum the development costs so it's the same cost as having to learn it for each hand (the benefit is that you don't pay the -20 cost, the downside is that you take a -25 if you only use one of the weapons).

Also, when looking through RoCoCIV, I misread the "Arcist" class as a "Racist" class, which seemed too much detail even for Rolemaster.
Title: Re: TWC and Martial Arts
Post by: Cory Magel on January 29, 2011, 10:29:13 AM
Quote
If a player wishes his PC to fight short sword/short sword, do you make him train short sword for each hand?
In RMSS the answer to that question is YES if I am not mistaken.  To overcome that you can be ambidextrous however (background option, talent, whatever).
Title: Re: TWC and Martial Arts
Post by: smug on January 29, 2011, 11:08:51 AM
Quote
If a player wishes his PC to fight short sword/short sword, do you make him train short sword for each hand?
In RMSS the answer to that question is YES if I am not mistaken.  To overcome that you can be ambidextrous however (background option, talent, whatever).

Doesn't ambidexterity just remove the -20 penalty? I have RMSS, but it's upstairs and I have a crawling baby to deal with down here; I think that in RM2/C, ambidexterity just means no penalty for off-hand use.
Title: Re: TWC and Martial Arts
Post by: markc on January 29, 2011, 12:06:13 PM
 IIRC the rule is the Ambidexterity removes the -20 but as a House Rule I also let it remove the fact that if you use two weapons that are the same you only have to learn one skill. But again that is a house rule.
MDC
Title: Re: TWC and Martial Arts
Post by: rdanhenry on January 29, 2011, 12:51:56 PM
I use two degrees of Ambidexterity, with the lesser version eliminating the -20 off-hand penalty and the greater version also providing training in either hand for the cost of the usual training in one hand.
Title: Re: TWC and Martial Arts
Post by: Old Man on January 29, 2011, 01:00:08 PM
IIRC the rule is the Ambidexterity removes the -20 but as a House Rule I also let it remove the fact that if you use two weapons that are the same you only have to learn one skill. But again that is a house rule.
MDC

I considered the same house rule but instead, I have been moving toward a MERP-style weapon-category skills (1 HC, 1 HS, 2 H) rather than individual skills (Broadsword, Shortsword) so the DP spent for right and left isn't so bad. (Am considering rolling all Martial Arts into one skill as well, given I have few martial artists in game.)

Ciao,
Old Man
Title: Re: TWC and Martial Arts
Post by: smug on January 29, 2011, 01:19:27 PM
It seems to me that ambidexterity is both too good (in game terms) if you allow it to remove the different-hand development requirement but also not very realistic. My father is ambidextrous and he had to practice bowling and batting (in cricket) left and right-handed to be good enough and obviously didn't, in practice, split his effort that way (there would be a bigger advantage in tennis, I guess, but there's only finite practice time in the day anyhow).
Title: Re: TWC and Martial Arts
Post by: Kristen Mork on January 29, 2011, 03:11:03 PM
We've always house-ruled that switching a weapon to the off hand incurs a -20 penalty (i.e., you aren't reduced to 0 ranks unless you bothered to spend extra DP to learn off-hand use).  Obviously, not realistic, but a happy compromise.  The odds of needing to switch hands are pretty low, so the extra DP cost isn't worth it.  Until you suffer the wrong crit, in which case the RAW means you gambled and lost---now you're useless.  Nobody likes to play a useless character.

(You can argue that the player should have thought of that possibility.  But, he's expending a good chunk of DP into something that rarely happens, making him less useful than the next player willing to take the risk.)

In any event, ambidexterity (in our game) eliminates the -20 penalty.
Title: Re: TWC and Martial Arts
Post by: Cory Magel on January 30, 2011, 12:18:32 AM
Quote
If a player wishes his PC to fight short sword/short sword, do you make him train short sword for each hand?
In RMSS the answer to that question is YES if I am not mistaken.  To overcome that you can be ambidextrous however (background option, talent, whatever).

Doesn't ambidexterity just remove the -20 penalty? I have RMSS, but it's upstairs and I have a crawling baby to deal with down here; I think that in RM2/C, ambidexterity just means no penalty for off-hand use.

Ambidexterity means you can use either hand just as well.  This means that if you are using two short swords you only need to develop one short sword skill.  You do, however, still need to learn the TWC skill.  You're just negating the 'off-hand' (-20) penalty and not having to develop the skill twice.
Title: Re: TWC and Martial Arts
Post by: Ecthelion on January 30, 2011, 08:19:25 AM
Cory, is this true for RMSS/RMFRP too, that ambidextrity means that the off-hand does not have to be developed separately? I don't remember to have this seen in the RMSS rules, but I do remember the general rule that the off-hand needs to be developed separately.
Title: Re: TWC and Martial Arts
Post by: Kristen Mork on January 30, 2011, 10:09:40 AM
In RMSS, the talent ambidextrous says nothing about not needing to develop each hand separately.  The RAW read: "You suffer no penalty when using your 'off' hand."  I read that to mean, no -20 penalty.  But, you still need to develop skill separately.
Title: Re: TWC and Martial Arts
Post by: Cory Magel on January 30, 2011, 11:56:27 AM
Let me just ask a question.  What good does ambidexterity do if it does not allow you to do something in one hand just as well as the other?
Title: Re: TWC and Martial Arts
Post by: Cory Magel on January 30, 2011, 12:04:17 PM
I see where my mistake was (I should have said -15 from lack of skill, not -20 for using in both hands) and I also see where there might be some oddities in the rules...

If you use one weapon in your right hand, assuming it's dominant, you use at your normal skill level.
If you use that weapon in your left hand, assuming it's not dominant, you use it at -15 and have no bonus (because you have skill in the Catagory, but not the skill itself).
If you are ambidextrous you can use it in either hand just as well as the other, so you it at your normal single skill level.

If you are trying to use the same type of weapon in both hands, with no training and no ambidexterity you have a -15 total skill in your off hand and a -20 skill in both hands.  According to the rules you would also have a -30 overall skill due to not having the TWC skill.

So, Ambidexterity takes care of the -15 in your off hand and brings it up to your normal single skill.
But you still have an overall skill of -30 because you don't have TWC.
Where's the -20 really from now?  It seems like it's a carry over penalty that is not needed due to the other rules.
Title: Re: TWC and Martial Arts
Post by: Ecthelion on January 30, 2011, 01:35:32 PM
Let me just ask a question.  What good does ambidexterity do if it does not allow you to do something in one hand just as well as the other?
Well, it removes the penalty for the off-hand that others get when using it.
Title: Re: TWC and Martial Arts
Post by: rdanhenry on January 30, 2011, 01:48:18 PM
What? I couldn't follow that at all.

By RMSR, you get -15 for not training in the weapon in that hand. So, learn dagger in left hand, rapier in right hand. You are right-handed. Fight with the dagger in the left hand, suffer a -20 "off-hand" penalty. Fight with the dagger in the right hand, fight with -15 for weapon skill bonus. Fight with the rapier in the left hand, suffer a -20 "off-hand" penalty, weapon skill bonus is -15.

Now fight with both of them together. You now use TWC. Unless you actually have developed TWC, you have a skill bonus of -30 and only Profession and stat bonuses from category. The -20 does not apply, since it appears on p. 96 under the "One-Handed Weapons", but not under "Two One-handed Weapons". There is a -20 for switching hands with your two-weapon combination under the skill description (where it gets labeled "Two-Weapon Fighting", minor oops) on p. 162. So if you learn rapier in right, dagger in left TWC, and then for some reason fight with rapier in left, dagger in right, you do get to use your TWC skill, but at -20.

It is not specified that you must have your skill with a weapon in the same hand as the one in which you train it for TWC, so if you allow short sword/ short sword without training short sword (non-dominant hand), that is RAW, but so is requiring training the weapon in the appropriate hand. This is a small gap in the rules.

MAC may have introduced other rules, but except for the question of "Do I need to train dagger specifically for the left hand in order to have a dagger in my left hand for TWC, or is my right-handed dagger skill enough?", the RMSR version of TWC is rather clear. For RM2, I don't think it was consistent, and discussion would have to select a particular version of the skill.

As for multiple attacks with martial arts, that was included in RMSS only in the section for how to use Arms Law without Rolemaster, but if one wishes to allow it (leaving out these capabilities would be a good idea for any GM who believes martial artists are too powerful), the rules in section 5.9.3 of Arms Law cover it already.
Title: Re: TWC and Martial Arts
Post by: yammahoper on January 30, 2011, 07:52:41 PM
What? I couldn't follow that at all.

By RMSR, you get -15 for not training in the weapon in that hand. So, learn dagger in left hand, rapier in right hand. You are right-handed. Fight with the dagger in the left hand, suffer a -20 "off-hand" penalty. Fight with the dagger in the right hand, fight with -15 for weapon skill bonus. Fight with the rapier in the left hand, suffer a -20 "off-hand" penalty, weapon skill bonus is -15.

Now fight with both of them together. You now use TWC. Unless you actually have developed TWC, you have a skill bonus of -30 and only Profession and stat bonuses from category. The -20 does not apply, since it appears on p. 96 under the "One-Handed Weapons", but not under "Two One-handed Weapons". There is a -20 for switching hands with your two-weapon combination under the skill description (where it gets labeled "Two-Weapon Fighting", minor oops) on p. 162. So if you learn rapier in right, dagger in left TWC, and then for some reason fight with rapier in left, dagger in right, you do get to use your TWC skill, but at -20.

It is not specified that you must have your skill with a weapon in the same hand as the one in which you train it for TWC, so if you allow short sword/ short sword without training short sword (non-dominant hand), that is RAW, but so is requiring training the weapon in the appropriate hand. This is a small gap in the rules.

MAC may have introduced other rules, but except for the question of "Do I need to train dagger specifically for the left hand in order to have a dagger in my left hand for TWC, or is my right-handed dagger skill enough?", the RMSR version of TWC is rather clear. For RM2, I don't think it was consistent, and discussion would have to select a particular version of the skill.

As for multiple attacks with martial arts, that was included in RMSS only in the section for how to use Arms Law without Rolemaster, but if one wishes to allow it (leaving out these capabilities would be a good idea for any GM who believes martial artists are too powerful), the rules in section 5.9.3 of Arms Law cover it already.

If you want to understand how simple the -20 for off hand rule is, spend the day using your off hand for everything: eating, drinking, typing, writing, whipeing your butt, etc. 

The -15 you mention is for no skill, not off hand.  They are seperate penalties.

OTOH, just do it your way and ignore RAW.
Title: Re: TWC and Martial Arts
Post by: Marc R on January 30, 2011, 08:16:38 PM
Lets not get too surly, and there are quite a few things I prefer to do with my left hand. . .like typing the stuff on the left side of the keyboard.

That said, I don't recall anything addressing the fact that with martial arts strikes I could in a 10 second round punch you with my right (primary) fist, then kick you with my right (primary) foot. . .so ambidexterity or "Primary vs secondary" side doesn't necessarily need to be part of the equation for a two attack MA combo.
Title: Re: TWC and Martial Arts
Post by: rdanhenry on January 30, 2011, 11:23:53 PM
What? I couldn't follow that at all.

By RMSR, you get -15 for not training in the weapon in that hand. So, learn dagger in left hand, rapier in right hand. You are right-handed. Fight with the dagger in the left hand, suffer a -20 "off-hand" penalty. Fight with the dagger in the right hand, fight with -15 for weapon skill bonus. Fight with the rapier in the left hand, suffer a -20 "off-hand" penalty, weapon skill bonus is -15.

Now fight with both of them together. You now use TWC. Unless you actually have developed TWC, you have a skill bonus of -30 and only Profession and stat bonuses from category. The -20 does not apply, since it appears on p. 96 under the "One-Handed Weapons", but not under "Two One-handed Weapons". There is a -20 for switching hands with your two-weapon combination under the skill description (where it gets labeled "Two-Weapon Fighting", minor oops) on p. 162. So if you learn rapier in right, dagger in left TWC, and then for some reason fight with rapier in left, dagger in right, you do get to use your TWC skill, but at -20.

It is not specified that you must have your skill with a weapon in the same hand as the one in which you train it for TWC, so if you allow short sword/ short sword without training short sword (non-dominant hand), that is RAW, but so is requiring training the weapon in the appropriate hand. This is a small gap in the rules.

MAC may have introduced other rules, but except for the question of "Do I need to train dagger specifically for the left hand in order to have a dagger in my left hand for TWC, or is my right-handed dagger skill enough?", the RMSR version of TWC is rather clear. For RM2, I don't think it was consistent, and discussion would have to select a particular version of the skill.

As for multiple attacks with martial arts, that was included in RMSS only in the section for how to use Arms Law without Rolemaster, but if one wishes to allow it (leaving out these capabilities would be a good idea for any GM who believes martial artists are too powerful), the rules in section 5.9.3 of Arms Law cover it already.

If you want to understand how simple the -20 for off hand rule is, spend the day using your off hand for everything: eating, drinking, typing, writing, whipeing your butt, etc. 

The -15 you mention is for no skill, not off hand.  They are seperate penalties.

OTOH, just do it your way and ignore RAW.

You just repeated what I wrote, then acted like it was a correction. Having a bad day?
Title: Re: TWC and Martial Arts
Post by: yammahoper on January 31, 2011, 06:43:38 AM
Fed up with obstinate positions. 
 
obstinate
Stubbornly adhering to an attitude, opinion, or course of action.


Although after trying to watch just a few minutes of the NFL pro bowl, I was completely disgusted.
Title: Re: TWC and Martial Arts
Post by: smug on January 31, 2011, 08:51:46 AM
So, I just re-read RM2 and in that, below the bit about ambidexterity removing the -20 for off-hand weapon use, it does also say that you get all the skill ranks from one hand just transfer over to the other (which is what Corey does in his games; in RM2, that's also RAW). In RMC, there's a mention in Arms Law of the two-weapon fighting issue and separate skill development, but it refers to Chapter 7.0 of Character Law which contains no reference to it (that I could find, if only I could buy the .pdfs, eh?); in addition RMC apparently contains no mention of ambidexterity.

To my mind, RM2's ambidexterity is both too good and is unrealistic based on the ambidextrous person I know well and the few others I've met; I'm OK with the -20 going away -- that seems fine, to me -- but the skill rank transfer doesn't make sense, to me. At best, I think they should count as similar weapons. However, I also think that ambdexterity is better as a background option; the version I prefer would be 1 background point, I guess.
Title: Re: TWC and Martial Arts
Post by: Marc R on January 31, 2011, 09:55:55 AM
Ayup, RMC AL chapter 2, page 19.

Chapter 7's reference merely states that learning the same weapon in different modes of use requires different skills. . .I'd love to claim that obviously means bastard sword 2HD vs 1HD, Dagger melee vs thrown, and left hand vs right. . .but it actually makes no specific mention of left vs right.
Title: Re: TWC and Martial Arts
Post by: yammahoper on January 31, 2011, 12:40:36 PM
So, I just re-read RM2 and in that, below the bit about ambidexterity removing the -20 for off-hand weapon use, it does also say that you get all the skill ranks from one hand just transfer over to the other (which is what Corey does in his games; in RM2, that's also RAW). In RMC, there's a mention in Arms Law of the two-weapon fighting issue and separate skill development, but it refers to Chapter 7.0 of Character Law which contains no reference to it (that I could find, if only I could buy the .pdfs, eh?); in addition RMC apparently contains no mention of ambidexterity.

To my mind, RM2's ambidexterity is both too good and is unrealistic based on the ambidextrous person I know well and the few others I've met; I'm OK with the -20 going away -- that seems fine, to me -- but the skill rank transfer doesn't make sense, to me. At best, I think they should count as similar weapons. However, I also think that ambdexterity is better as a background option; the version I prefer would be 1 background point, I guess.

Back in my RM2 days, I would have allowed 1/2 ranks in the off hand for calculating skill.  So if the right hand ss is 22 ranks, the off hand is 11 ranks.  Then -20.
Title: Re: TWC and Martial Arts
Post by: smug on January 31, 2011, 12:48:51 PM
So, I just re-read RM2 and in that, below the bit about ambidexterity removing the -20 for off-hand weapon use, it does also say that you get all the skill ranks from one hand just transfer over to the other (which is what Corey does in his games; in RM2, that's also RAW). In RMC, there's a mention in Arms Law of the two-weapon fighting issue and separate skill development, but it refers to Chapter 7.0 of Character Law which contains no reference to it (that I could find, if only I could buy the .pdfs, eh?); in addition RMC apparently contains no mention of ambidexterity.

To my mind, RM2's ambidexterity is both too good and is unrealistic based on the ambidextrous person I know well and the few others I've met; I'm OK with the -20 going away -- that seems fine, to me -- but the skill rank transfer doesn't make sense, to me. At best, I think they should count as similar weapons. However, I also think that ambdexterity is better as a background option; the version I prefer would be 1 background point, I guess.

Back in my RM2 days, I would have allowed 1/2 ranks in the off hand for calculating skill.  So if the right hand ss is 22 ranks, the off hand is 11 ranks.  Then -20.

That's basically the "half ranks" option for similar weapons, I think; I'd probably use the "half bonus" version (in general) but either seems to me to be better than the "full ranks for the ambidextrous" as per RAW.
Title: Re: TWC and Martial Arts
Post by: Marc R on January 31, 2011, 12:50:33 PM
Unless you actually trained the off hand.

I prefer the "half bonus" when I use similarity, as it avoids the issue of "if I have 8 similar ranks, can I buy 1 actual rank for 9 ranks?"
Title: Re: TWC and Martial Arts
Post by: smug on January 31, 2011, 12:51:41 PM
Unless you actually trained the off hand.

I prefer the "half bonus" when I use similarity, as it avoids the issue of "if I have 8 similar ranks, can I buy 1 actual rank for 9 ranks?"

As per RAW, you can (another reason I prefer half bonus).