Hey there,
I'm preparing to run our first HARP sessions this week and I need to clarify some of the mechanics involved in using the various combat actions HARP has available.
Dodge & Sudden Dodge: Both require a stat roll on the maneuver chart, the resulting mod is added to 50 or 25, then applied as DB for the character?
Full Parry: Requires a skill, essentially a "don't fumble" roll, to get the additional +10 to DB? The counter attack is the high-open ended result on the maneuver table (if any)?
Umm....I think thats it for now. But, I'm sure I'll be adding to these questions next week after my players stump me....
Cheers
James