The beta testing of ERA for RMFRP continues!
Download the new version using the following links:
http://goo.gl/RHU3xF [Windows]
http://goo.gl/xXrjcu [Linux]
http://goo.gl/PyEuzs [Mac]
New features:
- Assign stats during character creation. The total number of points spent in temporaries is presented. You will also know for each temporary value the roll you should make to determine the potential, and the fixed value that you would get if using the optional rule.
- Option to fix number of DP. If you open the "ERA-Settings.conf" file, you can add a line to override the default RMFRP formula for development points and replace it with a fixed number.
For example:
DevelopmentPointsFormula = 100
will give characters 100 DPs per level, regardless of their stats.
- Introducing the "Rank Bindings"
I don't know about other RM players out there, but for my groups it has been a long standing problem to remember to update skills and defenses that depend on other skills. Some example are Stalking->Hiding, Perception skills and their specializations for elven enhanced senses, some weapon skills, etc. Also some of their defenses depend on the number of ranks in a weapon skill. ERA already handled the basics of Adrenal Defense automatically, but the rules in Combat Companion for example determine that Agile Defense, Adrenal Defense, Defensive Strike, Grappling Block and others depend on the number of ranks in the combat skill.
To help with those situations, you can now determine a "Rank Binding" when editing skills and defenses.
To indicate that the number of ranks in a character skill is determined by the number of ranks in another skill: (1) load the character sheet, (2) click on the edit icon to the left of the skill name, (3) click on the cog icon that is first to the right of the skill, (4) open the Rank Binding field and choose the name of the skill that will determine the number of ranks.
Note that once a skill is configured to work this way, you will not be allowed to change its number of ranks, nor spend DPs on it during level up. You can always choose the first option ("No binding") to restore it to the normal behavior.
To indicate that a defense depends on the number of ranks in a skill: (1) load the character sheet, (2) click on the shield icon to the right of the defensive bonus, (3) click Add/Edit, (4) open the Rank Binding field and choose the name of the skill that will determine the base bonus, (5) enter the multiplier in the Bonus/Ratio field.
Now it's time to try these new features and let me know if there is any further explanation required.
Once we are conformable with the way these new features work, they will also be added to the RMC version. So even if you only play RMC, and have already downloaded ERA at RPGNow, you are welcome to download this RMFRP demo and share your thoughts.