Yup.
One thing playing Blood Bowl by GW has, are Tiers for playing challenging teams **knowingly**.
Feeble stats, feeble abilities but friggin’ fun as all hell when going into a game knowing you’ll probably lose but y’wanna make take on the adversity.
Rolemaster is a very similar game system - re: party makeup - more than any other game and tactics/reasoning(Reasoning?
) are what will get a party away from being killed in a heartbeat.
You cannot have the usual murder hobos play this game.
They will be slaughtered time and again.
Enjoy making overwhelming odds, but dead-drop signs those aren’t ordinary foes; skirmishers; battles.
Nothing kills players faster if they don’t know they can face Kobayashi Maru situations or worse in a GM’s game world.
Tell them ahead of time, then let them make their mistakes. Don’t hold back…much.
The best part are the decades-later tales they’ll tell about narrowly surviving deathtraps because they paid attention.
Cheers to your game and hope you enjoy fleshing the adventure side-trek out the way you wanna, if not already done by others to share.