Character: Mirimaranwë
Race: High Elf
Profession: Magician
Training Packages: Protégé, Loremaster, Court Herald(campaign-specific TP), Crusading Academic, Hermit, Spy Agent, Witch (adapted to deal with nature spirits, rather than demons), Cultist, Magical Crafter, Power Weaponsmith, Power Armorsmith(three alchemist TPs) and Sage.
Lots of TP, but this is a campaign with lots of storyline and spawning decades.
Level: 20 (soon to be 25, haven't had time to train & level up lately)
Talents: Aura(Greater), Scope Skills (Targets), Undetectable, Directed Weapons (major) - Falchion, Photographic Memory, Excellent Memory, Quick Calculator.
Half of those were acquired over time ingame, as GM awards merits points with leveling
Flaws: character used to be Megalomaniac, he allowed himself to get cured after 4 years of RL gaming
On paper, none, in practice, he's got a fair number of ingame flaw due to story
Spell List Focus: Earth Law, Light Law, Wind Law, Fire Law, Spirit Mastery, Sustain Body, Essence's Perception, Lofty Bridge, Alchemical lists (Armor Enchantments, Weapon Enchantments, General Enchantments) and Knowledge Mastery, with a pletora of lesser lists.
Strong skills: Directed Spells, some craft, several hundred ranks of Lore skills in all categories, spell mastery, magic ritual, research & falchion