*Special Note under Communion Paladin Base List
2)The GM should define enemy as appropriate to his world.
For most worlds, the term enemy will mean those that are
actively opposed to the religion or deity.
In the spell description for Detect Enemies, "enemies" is in quotes. IMHO, this denotes a special circumstance with the definition of this word. The Special Notes then tell you what it means.
A conflict arrises from the Inspiring Ways Base List.
Special Notes
1) Voice and Words spells will only work on non-enemies
;ie. those not actively hostile to the caster. As this spell description isn't in quotes, I believe that this use of the word enemies is what most people think of the term. "Trying to do harm".. kinda thing and not directly opposed to the religion as in Communion. But that's just my take on it.
I'm seriously considering that Detect Enemies not even require PP!
I'd think that a Paladin should be able to detect Demons and Undead in a 50 ft radius, automatically. They are freaking Paladins!!
Then if they want to add to the radius, they spend the PP, just like we do now*. This would also alert the Demon/Undead to their presence, as well. So, the first radius is free and "quiet", but adding to it makes it more "noisy". But I'm still on the fence about that one.
(* One of our house rules... You don't get a per level increase is spells for free. You get the initial and then have to "buy up" each one after that for 1 PP each. Spell states 50'/lvl. You get that when you cast, but you spend 1PP/ additional 50' up to your max for your lvl. No other class gets a per lvl increase for free.
)
Other than the House Rule, is this too powerful. Or maybe going back to class/Profession abilities?