Author Topic: The Dabbler - FRP  (Read 2210 times)

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Offline Skarsgard

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The Dabbler - FRP
« on: November 03, 2009, 04:45:02 AM »
I am looking at playing a Dabbler for my next character and I am after some general "do's and dont's" for the class.

I am thinking of playing a Break and Enter specialist with good skills in picking locks and disarming traps.

Any suggestions or comments about the class would be appreciated.

Offline Fenrhyl Wulfson

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Re: The Dabbler - FRP
« Reply #1 on: November 03, 2009, 05:49:27 AM »
Work on skilld that would allow you to flee and escape too. Don't rely on fighting to save your butt.

Offline Skarsgard

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Re: The Dabbler - FRP
« Reply #2 on: November 03, 2009, 03:05:50 PM »
I have been looking through the essence lists for ideas, but sometimes you have to fight.

I thought about taking some talents to make him/her a better fighter?

Offline Fenrhyl Wulfson

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Re: The Dabbler - FRP
« Reply #3 on: November 03, 2009, 03:12:22 PM »
If you want to fight, go for the "strike first, strike deadly" way. Talents are a way to deal with this, as long as your gm allows the one(s) you need.

I'd go for a bonus to quickness, battle reflexes ot a bonus to ambush.

Offline Skarsgard

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Re: The Dabbler - FRP
« Reply #4 on: November 03, 2009, 04:20:19 PM »
Well I was thinking of

Lightning Strike
Prescision


Offline markc

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Re: The Dabbler - FRP
« Reply #5 on: November 03, 2009, 05:38:15 PM »
 Or the talent that lets you roll init twice.

MDC
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Rule #0: A GM has the right to change any rule in a book to fit their game.
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