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The Dabbler - FRP
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Topic: The Dabbler - FRP (Read 2210 times)
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Skarsgard
Neophyte
Posts: 26
OIC Points +0/-0
The Dabbler - FRP
«
on:
November 03, 2009, 04:45:02 AM »
I am looking at playing a Dabbler for my next character and I am after some general "do's and dont's" for the class.
I am thinking of playing a Break and Enter specialist with good skills in picking locks and disarming traps.
Any suggestions or comments about the class would be appreciated.
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Fenrhyl Wulfson
Adept
Posts: 312
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Re: The Dabbler - FRP
«
Reply #1 on:
November 03, 2009, 05:49:27 AM »
Work on skilld that would allow you to flee and escape too. Don't rely on fighting to save your butt.
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Skarsgard
Neophyte
Posts: 26
OIC Points +0/-0
Re: The Dabbler - FRP
«
Reply #2 on:
November 03, 2009, 03:05:50 PM »
I have been looking through the essence lists for ideas, but sometimes you have to fight.
I thought about taking some talents to make him/her a better fighter?
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Fenrhyl Wulfson
Adept
Posts: 312
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Re: The Dabbler - FRP
«
Reply #3 on:
November 03, 2009, 03:12:22 PM »
If you want to fight, go for the "strike first, strike deadly" way. Talents are a way to deal with this, as long as your gm allows the one(s) you need.
I'd go for a bonus to quickness, battle reflexes ot a bonus to ambush.
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Skarsgard
Neophyte
Posts: 26
OIC Points +0/-0
Re: The Dabbler - FRP
«
Reply #4 on:
November 03, 2009, 04:20:19 PM »
Well I was thinking of
Lightning Strike
Prescision
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markc
Elder Loremaster
Posts: 10,697
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Re: The Dabbler - FRP
«
Reply #5 on:
November 03, 2009, 05:38:15 PM »
Or the talent that lets you roll init twice.
MDC
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Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.
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Official ICE Forums
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Forum
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RMSS/FRP
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Topic:
The Dabbler - FRP