Author Topic: Minor Healing spell issue  (Read 2383 times)

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Offline Usdrothek

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Minor Healing spell issue
« on: October 14, 2009, 01:22:09 AM »
I've got a rules question:

In the Harp rulebook, under the spell Minor healing, it states:
"Caster is able to heal damage to a character.
The caster must select one of the following options when casting this spell.
- Reduce a maneuver penalty by up to 20 points.
- Reduce bleeding by up to 5 points.
- Heal up to one quarter of the target’s concussion hits.
These options each constitute the definition of a Light injury as described in Chapter 9, Healing Injury & Death"

The relevent portion of Chapter 9 states:

Light – Any injury or injuries with a total penalty of –25 or less.
Bleeding wounds totaling 5 Hits per round or less also fall into the Light severity. Character has taken less than 25% of his total Hits in damage.

There seems to be an incongruity as to what constitutes a light injury.

Offline Karizma

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Re: Minor Healing spell issue
« Reply #1 on: October 14, 2009, 01:53:19 AM »
Oh my!  So you're right!

My guess is that the "... up to 20" should be "... up to 25" to fit with the "definition of Light Injury."

Offline Marc R

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Re: Minor Healing spell issue
« Reply #2 on: October 14, 2009, 07:17:31 AM »
There's one -55 "severe" injury on the internal poison crit table. . .and the limit for "Major Healing" is -50 "Moderate" injuries, is that injury unfixable?

Actually, does that make any "Severe" injury irreperable?

Seems there are three levels of injury, and only two levels of healing to fix them.
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Offline Rasyr-Mjolnir

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Re: Minor Healing spell issue
« Reply #3 on: October 14, 2009, 07:49:15 AM »
No incongruity, but perhaps bad wording in the spell.  ;D  Oopsey...

Everything that the spell heals falls within the definition of a Light Injury, but what is listed for the spell is not meant to define what is considered a Light Injury.

LM -- The spells heal specific amounts of damage, regardless of the severity of the wounds being healed. The spell description is only trying to point out that each of the options for healing (in the Minor Healing spell) fall within the guidelines given for defining a Light Injury.

More severe injuries may require multiple castings to fully heal a character.

For example, a character with a -55 penalty could be healed using Minor Healing, but it would have to be cast upon him 3 different times. (or have Major Healing cast on him twice). each casting would reduce the penalty by up to the maximum allowed by the spell.





Offline Marc R

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Re: Minor Healing spell issue
« Reply #4 on: October 14, 2009, 09:28:11 AM »
So you could gang fire minor healings to heal anything, if you have the time and the PP?
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Offline Rasyr-Mjolnir

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Re: Minor Healing spell issue
« Reply #5 on: October 14, 2009, 10:56:47 AM »
So you could gang fire minor healings to heal anything, if you have the time and the PP?

No, only the items listed (general, non-specific maneuver penalties, bleeding, and hits).

Other damage, such as broken bones, frostbite, burns, etc.. would require scaling up the Major Healing spell accordingly.




Offline Ecthelion

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Re: Minor Healing spell issue
« Reply #6 on: October 14, 2009, 12:33:36 PM »
OK, so this means that Minor Healing may heal any maneuver penalties, bleeding and hits by casting it multiple times until the damage is reduced to zero. Fine so far.

Does this change when using Hack'n'Slash? In the section on healing at the end of H&S, the comment on Minor Healing says "it should only be used to heal injuries within the Lightly Wounded classification, and perhaps some lesser non-specific damage within the Moderately Wounded classification. If a character has specific damage, this spell cannot reduce or eliminate any penalties or other damage associated with that given critical, such as hits."
This very much sounds like the spell could only heal light wounds i.e. <=50% of concussion hits, <= 3 bleeding, <= 25 penalty. Or do I minsunderstand the wording.

Offline Rasyr-Mjolnir

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Re: Minor Healing spell issue
« Reply #7 on: October 14, 2009, 12:43:37 PM »
The answers that I gave above are in accordance with the rules as given in the core HARP book.

Hack & Slash is an alternative combat system, and it includes different classifications of damage, and gives the GM guidelines on how to better use flavor text in describing wounds.

As part of Hack & Slash, it also gives guidelines on the use of the healing spells in regards to the combat rules presented. Yes, this means that how the spells are used is different from the core rules.

Offline Ecthelion

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Re: Minor Healing spell issue
« Reply #8 on: October 14, 2009, 01:04:05 PM »
OK, thanks.

Offline bottg

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Re: Minor Healing spell issue
« Reply #9 on: October 14, 2009, 01:20:23 PM »
My current HARP campaign, a very old-school Dungeon Bash is using the lesser Healing just like Cure light wounds in D&D.  We are using H&S and not really using any specific damage, so the characters have a fight and as long as someone is standing, the whole party tends to be up in a short time.