That's a really good question. I've altered so much of RMSS over the years, no doubt I'll end up changing this too.
I tend to devise mathematical functions that fit close to the RMSS tables, but if I think the tables aren't valid I'll devise my own formulas.
With weapon breakage, where this all started, I'd need to track down a reliable source of information, if that proves difficult I'll discuss it with the players. A few head banging arguments later and we may have something that feels right.
The whole area of RMSS skills is flakey, and certainly it would be likely that each table would be different. Did you have a table in mind?
If you are interested, and I'm suspicious since you chimed it only at the moment I poked fun at Ironcrown's daft tables, then we can discuss it, but like I said I think the whole area of skills would need an overhaul.
I'm still stuck on rewriting the spell attack tables that ties in with my revised injury system (based on Phoenix Command, but not the 1/100 second rules). When that's done, maybe skills, but probably not.
I've tried to leave alone the character development side of things, because the players are used to it. I've already forced them into RM1 from MERP, then RM2, then RMSS (sad Ironcrown then went and pushed for RM2(RMC) again, but we ain't switching), so pushing them again is problematic.
RMSS is not my life, but ultimately, if I get time, I'd implement my own rules from scratch.
All the best,
James