players conspire to kill one PC so the group has some good stuff to start the game. Yet another reason I don't use the +20 freebie items at 1st level.
But you could kill them for the 3 +10 items..
Along the same lines, I dropped PP Mult's from the game, I'm using PP Adders. Adders give PP (+3,10,15)/day, so it doesn't really help high level casters much at all, in RMFRP.
The previous way was too powerful at higher levels, IMHO. "Well it's some sort of Realm super conductor.." never set well with me. I thought about PP reservoirs that PC's had to charge... but Adders won out.
Daily Items cast a
specific spell. So, a Daily II (3rd), could be used to cast a pre-set 3rd level spell 2x/day. The spell is set into the device's construction, chosen by GM and almost never offensive.
With these changes, I have items that help when characters begin, but aren't as needed when they become more powerful.