I really believe that the short rounds are great, we just need to get something in the rules to stop discouraging non-attack actions and encouraging other actions like maneuvering for a better shot or taking the time to actually dive behind the car as you see the gunmen come out of the bank with the assault rifle. But, so far, most games (RM falls under this too) don't. If you don't do what you can immediately, you will lose out because the rest of your group will get the XP or whatever.
Oh. I know what you are thinking: "But Rand, RM is deadly, any PC not taking the proper defensive action is stupid." Well, to that I say this: PPPPLLLLSSHSHSHSHSHHTHHTHTTHTHTHTTHTTH!!!!! The Players know that it is a deadly world too, and not just for them. They think: "Let me hit him first and he will then have negatives, if he can do anything at all." Not completely unreasonable, but it still leads to the do an attack every round or else you are wasting your time mindset that needs to be changed. (IMO) I fall into the trap too, but that is usually because as I look through all my options I see nothing that encourages me to do anything but ATTACK IMMEDIATELY.
Any ideas on how to - mechanically - encourage players this way?