Author Topic: RMX Ambush  (Read 2987 times)

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Offline Right Wing Wacko

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RMX Ambush
« on: November 07, 2008, 05:26:44 AM »
Long story, short...
 A player and I had a ...ahhh, disagreement... as to how Ambush works in RMX.

Could someone please provide a detailed example of how it is meant to function?

Thank you.
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Offline Rasyr-Mjolnir

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Re: RMX Ambush
« Reply #1 on: November 07, 2008, 06:27:45 AM »
Ambush is an odd skill. It depends solely on approaching and/or attacking your foe before he can react. There are any number of ways that this can be accomplished (being invisible, sneaking up on foe, etc..)

That requires a judgment call on the part of the GM to determine whether or not this was accomplished. Conversely, the GM can require an Ambush roll, treating it as a moving maneuver (5 ranks in Ambush giving a +25 bonus to the maneuver roll) with success meaning that the ambush was accomplished and the attack then proceeds before the foe can react

But if it was accomplished, then if the attack is successful and delivers a crit, the attacker is able to adjust the critical by up to a number equal to his number of ranks in the Ambush skill. (i.e. 10 ranks in ambush means you could adjust the critical from 1 to 10 points, either up or down the critical tables

For example, suppose you have 10 ranks of ambush, and you roll a "D" Crush critical and roll an 87. The crit adjustment (+10) adjusts this to 97. Ambush allows you make this anything from an 87 to a 107. You can select to make it a 100 (instant death) if you like by using only 3 points of your ambush.

I hope that helps.

Offline Right Wing Wacko

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Re: RMX Ambush
« Reply #2 on: November 08, 2008, 08:57:57 AM »
Yes, it helps a lot! ;D

But, when treating it as a MM, what difficulty (if any) should be applied? Is it purely GM decision based on circumstances on the ground?

Also, should it be adjudicated as all-or-nothing or could one use the percentage method?


Thanks!
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"Note #0: A GM has the right to change any rule in a book to fit their game."- markc

Offline Rasyr-Mjolnir

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Re: RMX Ambush
« Reply #3 on: November 08, 2008, 09:43:30 AM »
Difficulty should always be determined by GM based on circumstances.

And all or nothing. They either get to use Ambush or they don't.




Offline Right Wing Wacko

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Re: RMX Ambush
« Reply #4 on: November 09, 2008, 05:15:07 AM »
Thanks Rasyr!
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Offline markc

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Re: RMX Ambush
« Reply #5 on: November 13, 2008, 01:33:53 AM »
 In general I make the PC make a hide and sneak roll to approach the target and then use the ambush skill. If they have trouble with the sneak then no need for the ambush to be rolled.

MDC
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Rule #0: A GM has the right to change any rule in a book to fit their game.
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Offline Right Wing Wacko

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Re: RMX Ambush
« Reply #6 on: November 13, 2008, 08:25:57 AM »
In general I make the PC make a hide and sneak roll to approach the target and then use the ambush skill. If they have trouble with the sneak then no need for the ambush to be rolled.

MDC

Yeah, that's my thinking too... I shall run it that way!

Thanks!
A military solution isn't the only answer, just one of the better ones.
www.strategypage.com

"Note #0: A GM has the right to change any rule in a book to fit their game."- markc