I gave the Champion the bonus of the RMCII Paladin (since the former's essentially a revamping of the latter), the Elemental Warrior the bonus of the EC Elemental Warrior (same logic as previously) and the Venturer a +3 to Combat/Arms, +2 to Body Dev, +2 to Athletic, +1 to Base Spells, +1 to Perception and +1 to General (which were obtained by considering the bonus of the RMCII Noble-Warrior and the RMCVII Arms Master, the two other combat-orientated Mentalist classes).