I am starting a new RM2 campaign and one of the characters wants to be a Warrior Mage. I reread Companion 2 and the description of Transcend Armor. I think I remeber how it works, with one exception: what if the person fails to make the Static Action roll to Transcend their Armor? Do they have to continue with the spell? If so, this would be very dangerous... so much so that the character may have a very short life span.
I'm thinking of allowing the character to keep preparing a spell if s/he fails her/his Transcend Armor roll.
The ESF rules are meant to allow a character to cast a spell in situations where they normally would not be able to.
The skill, Transcend Armor, is, simply put, a method of getting around the penalties imposed in allowing them to do something they normally couldn't.
If the static maneuver for Transcend Armor fails, the spell is cast normally, as if the character never attempted the skill. This means that the full ESF mod will apply to the fumble range of the casting roll, and if that fails, then triple the ESF is added to the Spell Failure.
Yes, it is dangerous if they fail the Transcend Armor roll. It is supposed to be dangerous. They are doing something that they normally shouldn't be able to do.
If you remove the possible negative effect, then you might as well remove the skill and the ESF mods as well, and just let them cast spells regardless of what they are wearing.
As the only effect of keeping them is to create a DP sink and an extra roll (for which the only negative is requiring a caster to occasionally take extra time in casting a spell).
Basically, it defeats the whole purpose of having ESF mods to begin with, IMO.
Are there any other ways of handling it while still:
--Keeping it as a skill
--Allowing Warrior Mages to be reasonably effective but not overpowered
An option you could consider is treating it like the Maneuver in Armor skill is treated. Each rank reduces the ESF associated, and doesn't require a roll.
The difference is that there is no roll, thus no chance of failure, and the skill would not remove the whole ESF mod unless he had enough ranks in the skill. If used in this manner, I would not give any stat bonuses to it.