Been tinkering again
My reasoning for tinkering are that; I dont particular like the difference in the system where other non-contested skill rolls are made against 111 but spellcasting is against 61 (or you add 50 to your roll in RMSS). Also I find that the spellcasting mods are set too high and more aligned with the mods from manuevers (the difficulty mods, etc).
So instead of having spelllist progression being Limited I am thinking about making it based on Combined so it would look like this: 0/5/3/2/0,5.
The Table would look like this instead of table T-4.5:
-26 down: Spectacular Failure
-25-04: Absolute Failure
05-75: Failure
UM 66: Unusual Event
76-90: Partial Success
91-110: Near Success
UM 100: Unusual Success
111-175: Success
176+: Absolute Success
So as with other skill rolls the object is to hit 111 to get a success.
All Spell Casting Mods still apply, the number of ranks allowed learned per level remains the same.
Havn?t playtested it yet but I love to hear any input you may have