I'm thinking of making some adjustment to the % of action needed to make an attack, based on the weapon a character is wielding. That's beacuse some weapons IMHO need more effort than others to be swinged at your enemy, for example it takes more time to make an attack with a flail than stabbing someone with a knife.
So I'm thinking of dividing weapons into three classes, and having each class using a different % of action to make an attack:
- Bulky (flails, two-handed swords,...): 70-100%
- Medium (swords, maces,...): 60-100% (that would be 50-100 in RMC)
- Light (daggers, punches,...): 60-90% (50-90% in RMC)
Does this makes sense?