As now the OB is developed as styles directly, we have 2 problems, the ranks for adolescence/TP and the everyman/restricted skills. This is for RMFRP system but can be used in any other.
- For 1st is think the solution is simple, compute the total DP obtained by adolescence/TPs, etc. and use them to buy ranks in your styles.
i.e. our race has 2 ranks in edge cat. and 2 ranks in edge skill, 1 rank in missile cat. and 1 rank in missile skill, and 1 rank in any other skill and cat. Those are a total of 8 ranks, now you should compute your costs (as CC says) to determine the DPs.
Suppose we have a Ninja, its costs for CC are 3/4 4/7 2/4 and 6 that adjusting for CC are equal to 3/6 4 2/4 and 6.
So, 6 rank for melee and 2 ranks for missile are 18 + 8 = 26 DPs. Use adolescence and TPs always as 1st cost. Remember that for TPs we need to multiply by 0.75 for DP calculation.
In the case of ninja, if our TP give us 2 ranks in melee cat. and 2 ranks in melee skill, it gives us 12 x 0.75 = 9 DP for buy combat styles.
- The other problem, everyman/restricted skills. How can this be managed?. We can't simply make 1 weapon styles to develop as everyman, because styles give us more than simple OB, and adquiring ranks too fast can be unbalanced.
I think my suggestion for this is make some calculations to adjust the DP cost for that style that includes the weapon/s everyman/restricted.
This can be difficult, and what to do when we have 'adrenal defense' as everyman?.