mibssweeden,
I think mibssweeden is saying that he uses the RM2/C spell aquisition system instead of buying spells 1 rank at a time.
This is one of the things I really like a bout RM. Manny groups can essentially play the same game but have different house rules.
MDC
Yes! That is what I am saying
Oh, OK!
The reason why we wanted to keep the old system are:
The cost for non-spell users to develop spells is extremely high. Our old RM2 Rogue has six spell lists to level 5, only using 6 picks, and with stat bonus he has them all at level 20. With our optional rule to practise 1 skill rank each half level that was not so bad for him cost-wise. Under the RMSS/RMFRP system such a diverse character simply is not possible. The RMSS/RMFRP system just makes characters more tightly keyed to their primary role, with less room for development of areas that makes your character unique or special, at least not without spending way to many development points in those areas. Also the fact that your realm stat not matters at all when you develop spells is something that we do not like.
But I am happy I made you laugh.
There are simplier solutions to this problem:
- Use talents like "Power" to give character "free" ranks in spell lists, or other Talents which make possible learing spell lists at reduced cost.
- Use TP to give character access to spell lists at reduced cost.
- Reduce the cost of spell lists for all non-spell users (Warning: potentially unbalancing!).
- Change the profession of the Thief character, maybe in a semi-spell user, like a Dabbler, which might better fit the character's concept.
Under the RMSS/RMFRP system such a diverse character simply is not possible.
Actually is quite possible, it's just that the rules are a bit different than RMC ones (and professions are a little more balanced IMHO). You just need the right combination of Talents and TPs and you can have any character you want