Figures you would post this morning...
My work machine is down (bad fan on the power supply, so the machine was overheating and locking up) so I don't have access to the product at the moment. I'll be going to get a replacement this morning.
Have to say, I'm less than impressed. A lot of these are simple things that really should have been picked up and, if the change is intentional, stated as such. There's also no Talent Point levels for any of the new races, or indeed any indication that these races have been built using system set out in GM Law.
1)
RMFRP / R&C Discrepancies - Consider RMFRP to be correct on these. This manuscript was done during a time when we were having some major issues regarding Word and Pagemaker, with things reverting to earlier manuscript versions unintentionally. The Items you listed in that bullet list likely were cause by that.
You also need to understand that numbers and data were checked prior to this revision problem happening. And because of ICE's extremely small siize, usually was not checked again afterwards (during the pagemaking/final proofing -- Something that has long since changed in our processes). So you have my apologies for those errors.
2)
Talent Point Levels -- Talent Points are an option created by the old ICE and one that the new ICE does not give a lot of thought to. We should likely have done so, but didn't. So my apologies for that as well.
3)
No indication that the races were built by GM Law guidelines - Simply put, they weren't. All of the races in R&C are races that existed and were statted out before GM Law, and before Talent Law before it (were that system was originally introduced). they came from either the RMFRP core book, the Shadow World Master Atlas, or Creatures & Monsters.
Clarifications / Errata 1)
Elven Psi Resistance -- Quite likely that should be +5, not +50.
2)
Hira'razhir hill speech - If it is given as a starting language, you can easily allow it. Don't let what is printed be considered the only thing that is allowed. If you think something is wrong, change it!
3)
Greater Lugroki says "Lesser Lugroki" -- this is one of those revision instances that I mentioned above. A little cut-n-paste had been used, with the result then being changed to read what it should. And during pagemaking it reverted back. As I said above, we now have processes in place to try and keep this from happening again.
4)
Innate Spell Casting -- To determine what 3 lists, either you choose, or you roll randomly. 1d6 divided by 2 gives you 1-3 (note different types of rolls are described in the front of RMFRP, and not explained again). If you to determine which 1-3 lists in a random fashion, just roll a d10. There are 10 Open lists in each realm, so a 1d10 roll done as many times as required would work just fine.
The RMC C&T goes into more detail regarding Innate spell casting, and I am not going to repeat it here, but I will give a few quick and dirty guidelines that you can use....
- It knows the list to its level -- no DPs need to be spent, period. For casting bonus, treat it as if it has a number of ranks equal to its level.
- PP -- give it a base of 10 PP, and then give it at least 1 PP for each level it has above first. If it is exceptional (i.e. has a realm stat that is higher than 90-92 or so), then give it 2 or even 3 PP per level. -- no ranks in PPD required. These are innate, not learned.
5)
Quishadi and Urloc language -- Again, consider it nothing more than an oversight and allow for adolescenting training in the language.
6)
Quisshadi and Sea Speech -- there is no conflict here. The 10/10 represents the maximum levels that may be learned during adol. The 6/6 represents the starting point. Granted, it is quite possible that it isn't as clear as it should be.