Hi,
After reading the Combat Companion I have the following comments, feedback / discussion welcome:
What I like:
- The system is logically designed and beautiful from a theoretical point of view
- With Combat Styles there is now a reason why to get more than 10 or 20 ranks in a weapon
- Combat Styles add a unique flavor to each combat oriented character
- The AR system is more logical than the AT system, combat tables are also easier to read with only 10 columns.
Where I am sceptical:
- The AR system requires a lot of math and its also not intuitive during a session (with AT I can simply say you find an AT9 (+10), now I have to look at increments, materials, location,...)
- Not enough combat tables (understood that this requires more interest from us customers). And I will always use the normal 5 column critical tables from RM/SM.
- The Combat Styles require some work to define and also some work when raising level - even the cost can change when additional maneuvers are bought.
Fazit:
I haven't built a character without an electronic sheet in the last decade. And the stuff from this companion is not included in any electronic character generator available and is also very complicated to implement (undefined and changing costs of Combat Styles). Also the AR system seems to be more suited to a computer game. So although I would like to do it, I most likely won't use the material from this companion
.
BR
Juergen