I have a question about the Divine Champion's "Transcend Armor" spell. (Faith's Shield list)
Does the caster have to be out of his/her/its armor to cast this spell? If so, it kind of defeats the purpose of the spell. I would have made this a class ability or added "transcend armor" as a new secondary skill.
Short answer is yes.
And no, it doesn't defeat the purpose of the spell. The spell has a varied duration, of up to 24 hours. Is your Champion going to sleep in his armor? The idea is that he gets up, and casts the spell BEFORE donning his armor, and so he is set for the day.
As a skill? Sorry, but NO. The ESF rules regarding armor are an option. To make it a skill, that would mean requiring those rules and/or assuming that they will be used. That is one of the fallacies that plagued the Rolemaster Companions -- they assumed certain rules WOULD be being used.
We are trying to avoid that here.
Class ability? Not sure about that one either. That opens other kettles of fish entirely.
Best to have it as a spell that only needs to be cast once a day normally.
As for the rest of the book, this totally makes up for the Martial Arts Companion being out of print!!!! Thank you, thank you, thank you. The rules make more sense, and combat should go much faster now.
The Martial Arts Companion was a HUGE inspiration for the style rules. However, I wanted something that included specific individual moves and allowed for interesting combats.
Plus it has the added benefits of still allowing basic striking and parrying without requiring any special moves or styles.
Vroomfogle was a huge help in giving feedback and helping me work it out.
Now, I have received a PM by somebody who is unable to figure out where to sign up for Notification so that they receive an email when we update the PDF.
I am attaching a screen shot of the page for the PDF of Combat Companion. The big red arrow points to where you sign up to be Notified.
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