Okay, I've had one test game so far, and it went over rather successfully. We didn't get to try out much of the combat system, though, but still reading about it leaves me very confused, I'm afraid. Here's my questions so far:
The Ambush skill. Please correct me if I am wrong in this interpretation, but the benefits granted to someone sneaking up (Stalk/Hide) on a foe and using Ambush (as opposed to not using Ambush) are: +20 (Foe unaware of attack) +ranks of Ambush to the attack roll, and no Damage Cap. That is to say, none of these bonuses (including the initial +20) would not be granted unless the character was using Ambush.
Is there any real disadvantage between the different size shields that might want you to use a smaller shield? All shields just seem to get the -5 to Initiative, but between the different shields it is only a matter of size and cost. Or is this really all made up for by the Encumbrance of their weights?
I also wonder if I should only allow Shield DB's when an enemy is attacking either the front or side of the character that he holds the shield in.
Some of the Combat Actions I have some difficulty understanding. Putting such things as Blade Slap, Fencing Slash, and Stave Jab for simply purposes of flavor, one I am particularly lost on is the Tumbling Attack.
The Tumbling Attack says "For this Maneuver, the foe uses either half the total bonus of his Quickness and Agility bonuses, or half his Acrobatics/Tumbling skill bonus, in an attempt to beat the Resistance Roll. A successful roll allows the foe to attack the character with half of his OB."
So, in this description here, who is doing the Tumbling Attack, the character or the foe? And if it is the character, what is the character rolling (obviously Tumbling, but it isn't stated)? And what happens if the foe fails his roll, he gets to attack with his full OB? Would you not then want your foe to always succeed on his RR? Please give me some clarification.