I have faced the same problems with TPs as has everybody else here, it seems...
...new characters with too many ranks (e.g. Sithi - Arcurias Bowman),
...advancing characters not gainig all the benefits from TPs.
I had the TPs adjusted before or had the player take a different skill for the cultural ranks, but I like the idea of allowing some highly specialized characters to breach the skill rank limit more.
Thx!
I generally allow my PCs to learn TPs only as a kind of reward or if they take an additional profession, reflecting specialized training not given to anybody. I have also designed TP trees to cover the problem of maximized ranks. Usually, the first TP offers up to 5 skill ranks in a single skill, but the later have a maximum of 3 ranks. IMHO, this is not only convenient and (..I grow weak
) nice, but also more realistic, since you don't have as much time to study/ practice in your adventuring life as you had before you set out (the 20 ranks maximum remains untouched, even though many of the later TPs only offer 12 to 15).
I designed the TPs mostly in a Apprentice - ... - Master line, so that advancement in certain skills or a talent is required to be allowed to learn a new TP, maybe even a certain level. This also raises the social standing of a character and much more...
TPs, in my eyes, are just so much more as simple 25% DP savers.