Thanks All,
First I would like to say I have read HARP and played it for about 3months. I like and dislike it at the same time as RMSS is really my thing. To me the skill system of RMSS is the big sticking point and wins me over any and every time. Until I find something better I am going to stick with it.
Vroom, Setorn
In my game I have re-costed the talent costs for Stat Bonus and do not let player buy talents after character generation. Off the top of my head the cost for a +1 stat bonus is 10 TP, +2 15, +3 25, +4 50. But this can number can be in flux depending on race, game universe, magic, psy etc.
I have thought of letting players buy some talents after character generation but to me it does not make a lot of sense, unles the truely unusual happens and then I will give them a number of TP to use on the chart. I also have increased the cost of almost every talent and droped a lot also.
I do agree that level is a good mesuring stick for power and I also use skill bonus as a way let them know if they are qualified for a job. I use 75% from the top 5 and 25% from the bottom 5 stats to get the number of DP's per level. As I said most PC's are in the 70 to 90 DP range per level by the time they are level 4. But as we all know statisticly their are those who fall above and below the curve. This puts the well above the curve in terms of the average person which in my game most people are. I have thrown out that you need to have 90's in the prime stat's so anyone can get any profession they want and the bonuses that go along with them. One exception is hybrid casters, arcane casters and if I create psy-magic hybrids they will have special rules also. But in general I have 50%-65% of the population be laymen and the rest be some profession related to their background, job, race etc. I can also say that I use the above formula for people stats also, so this might be a good way to represent the average joe buffing up and then losing those muscles.
I also like the idea that you can only polish up on 1 stat in a category at a time. I have been thinking of making a 3 category list for stats with the heading being Physical, Mental and Social like the do in WoD and I think Ars Magica. [It has been a long time for Ars Magica]. In the past I have thoguht about extending the stat block to 5 in each category. But some allways have more tha others and I can think of no way to make them even. If I did go 3 categories I think I woul go 25%/50%/25% for the DP's given or maybe even adjust the % a little up or down depending on the profession of the PC. [But that is another thought.]
Thanks all, I think I will let it rattle around some more as I do not know when I will run a game again. It is sort of nice being a player for a change after many years of GMing.
Please keep the thoughts and comments coming.
MDC