I read through the Cleric?s, Vivamancer?s, and Druid?s spells and descriptions and all suggest or allow healers but none seems to have the right kind of spell selection for a true healer profession as you would encounter him in a Cadfael like cottage. So, I was wondering which spells he should have and here is what I have come up with so far. Question of course is, which spells to add, to make it a true profession?
Definitely in there:
1. Cure Disease
2. Cure Insanity
3. Herbal Enhancement
4. Major Healing
5. Lifekeeping
6. Neutralize Poison
7. Potion Magic
8. Rejuvenation
9. Restoration
10. Stabilize Elixier
I left ?Lifegiving? out on purpose because this seems to be something that is meant for the Cleric not the ?ordinary? healer ? although I?m still thinking about keeping it in with a requirement of having enough ranks in Major Healing and Lifekeeping for the highest scaling options as a means to show that the healer has truly understood the secret of life and is thus able to even re-spark life.
I?m also still unsure about the following spells ?Plant Healing?, ?Plant Growth?, and ?Plant Transformation?. If he has a herb garden ? which he probably will have as a healer ? ?Plant Growth? would make sense especially for herbs the stems of which are used but the question would be whether this is only growth in height or whether it also makes the plant ripen faster? Now, that would the kind of spell the herbalist would like to have, get a powerful healing herb to grow and ripen in the midst of winter in his house in order to be able to cure the whole village from a plague.
The ?Plant Healing? spells is somewhat similar as it would help him to heal not only the crops of the village although this is probably not really achievable with this spell but definitely enable him to heal a damaged growing herb in order to rip it from the soil somewhere and replant it in his home garden ? or to rejuvenate and re-spark the white tree in Minas Tirith but that?s another story.
?Plant Transformation? is a really difficult one as the question would be whether he is able to transform grass into for example Harfy or whether this would not work as this would allow special abilities. Still, this could be a really interesting spell if he has studied a lot of herbs ? he wouldn?t even need a herb garden, just good grown lawn. ïŠ On the other hand, you could opt for if a herb is changed into another herb it will have all the special powers of the new from if it had special powers in the old form ? thus grass wouldn?t gain anything in this process unless the spell is scaled but Harfy changed into Edram for example would. (On a side note this would also grant some financial benefits if you just say special powers yes allows special powers in new form ? thus you could turn cheap herbs into expensive ones ? for some time ? does the healing effect wear off or change when the duration is over ? you see, lots of thought needs to be put into this spell.)
I was also thinking about ?Predict Weather? and maybe even some ?Control Weather? spells ? ?Mist? maybe even spells like ?Traceless Passing? if you have to collect your herbs from the surrounding environment which might be dangerous because of marauders or similar threats.
As he is connected with plants and stuff like that ?Tree Door? might be an option for him as well as ?Tree Skin? to cover his understanding of nature and allowing him to be a really good herb collector. However, here we come into the reaches of the Druid ? which in his description is also suggested to be a healer but doesn?t even have a healing spell (except minor healing from the Universal Sphere), herbal enhancement or potion spells which seem to be obvious choices for a herbalist healer as the druid would be one.
Anyway, for more spells. Understanding of nature might also allow spells like ?Water Breathing? and maybe even ?Water Movement? (or whatever it is called) from the Universal Sphere to collect herbs from ?unusual? places.
?Elemental Resistance? might be an idea if it can be used to protect you from getting wet in the rain or water, from the cold of the high reaches and even the heat of volcanic areas.
Obviously you are going to say, go with the Vivamancer spells but I don?t see a healer summoning and controlling beasts to cut something of them to get the parts healing abilities. The ?Summon Animal? spell might be an idea as those animals provide food, guidance, and protection in the wilds.
?Find Shelter? also springs to mind if he is the collector sort of person ?
What about defensive abilities if he is a ranger-druid-herbalist type of person?