Author Topic: RMSS - Resistance Rolls - Race - Hybrid's base spells  (Read 1240 times)

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Offline Gilmeneldil

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RMSS - Resistance Rolls - Race - Hybrid's base spells
« on: May 02, 2019, 03:11:02 PM »
My studies are going on, so... here is your doom: answering my questions!

Let's talk about RR, Races and Hybrid Spell User.

Normally a RR vs Hybrid spell user's base spell is modified by the 2 stat bonuses envolved.
What about victim race?

If the victim is a Dwarf who has these stats (and bonuses):
Empaty 80 -> 3 -4 (racial) = -1
Intuition 92 -> 6 +0 (racial) = 6
Presence 85 -> 4 -4 (racial) = 0

What will be the final bonus against Sorcerer/Mystic/Healer base spells?
Sorcerer --> -1 (Em) +6 (In) +40 (Essence) +0 (Channeling) = 45?
Mystic --> -1 (Em) +0 (Pr) +40 (Essence) +40 (Mentalism) = 79?
Healer --> 6 (In) +0 (Pr) +0 (Channeling) +40 (Mentalism) = 46?

Is this right?

Offline jdale

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Re: RMSS - Resistance Rolls - Race - Hybrid's base spells
« Reply #1 on: May 02, 2019, 06:09:50 PM »
I believe that's correct. It's how I have it implemented in my character sheet and I can't find anything to contradict it (and the same for Arcane magic too).

In RMU, you look at your total bonus for each realm (which is just StatMod + RacialBonus + 2xYourLevel + 10 for your own realm) and use the higher one. You don't need to calculate separate totals for hybrid magic.
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Offline Gilmeneldil

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Re: RMSS - Resistance Rolls - Race - Hybrid's base spells
« Reply #2 on: May 05, 2019, 05:05:16 AM »
Ok, ty.