Rift, a lvl 6 magician with no stat bonus in strength or agility, spend all the dev points he possibly can on using a broadsword. He gets 7 ranks. 7 X 5= 35 OB.
Let's say this magician has a duel with another 6 lvl magician called Tarilyn. Tarilyn doesn't have any bonuses in strength or agility either, and he has only spent dev points on his broadsword skill in level 0. That gives him 1 rank, and 1 X 5 = 5 OB.
Both are fully healed and both have 40 HP.
After a couple they have received 30 hit points each.
They have received 75% of their HP, and both get a -30 penalty to their OB.
Rift, who has spent dev points every level now has +5 OB.
Tarilyn who only bothered to train in level 0 now also has +5 OB.
Wouldn't it be more realistic if the penalty was a percentage of the skill.
Let's say a fighter with 150 OB is just 1 HP from passing out. He would still be able to fight with an OB of 120.
Or if he is fully healed and someone destroys his shield arm elbow and he gets "arm useless" and a -50 penalty, he would still be able to fight on with OB 100.
I just seem to think there's something unbalanced or unrealistic about these penalties.
What do you think?