Jacinto Pat,
Your example's above fit perfectly with training packages as a mechanism to do what you want to do. I just do not see why someone who shifts his focus from one area to another should completely adjust there skill costs, profession special abilities and profession bonuses.
Lets take an example in RMSS, and say the GM house rules that you have to take 2 levels of Layman for every category you change (ie pure arms to semi, semi to pure spell, pure spell to hybrid and hybrid to arcane) and 1 level of Layman for every same profession magic type (ie channeling profession to channeling profession).
So Joe Example (yes his real name)
, starts life as a fighter profession and then after 2 levels he decides to join a paladinic order and serve a deity for 2 levels, then he decides to a ranger profession (still serving his deity) for 2 levels, then switches to warrior mage for 2 levels (still serving his diety).
So I get fighter 2 levels, switch to semi for 2 levels layman, 2 levels of paladin, 1 level layman, 2 levels of ranger, 2 levels of layman, 2 levels of warrior mage. For a total of Fighter 2, Layman 5, Paladin 2, Ranger 2 and Warrior Mage 2.
Some of the problems with profession skills can be looked at through the eyes of past discussions with two skills getting conflicting skill adjustments, ie a restricted skill and an everyman skill in two different professions (do a search as there should be quite a few threads on this). A bigger problem is that RMSS/FRP has static profession bonuses (which is the way it should be IMHO) and what you do with them (ie keep them the same as the first profession or use some formula to adjust them) and the biggest is profession special abilities such as the paladin professions bonus to transcend armor skill. Since he still worships the same deity should he keep it or does is somehow just disappear? What about other special priest abilities from the Channeling Comp when priests skill worship their deities but switch jobs (ie monastery monk/priest to warrior priest/paladin of deity). What about special Talents such as blessed by War God in the Talent Companion does that go away for some reason if the PC switches or does not switch professions? Where do the DP go.
Training packages are just a much simpler way to handle the situation with no adjustment having to be made to skill DP costs, Profession Bonuses, Profession Special Abilities and skill category adjustments.
The other main problem I can see is DP tracking through out this who profession switching situation and trying to figure out just what skill was bought at what DP cost. Now you could have multiple PC sheets listing each time a skill was bought and at what level for what profession but if you do not do it that way it can be very tough for a GM or player to see if any math mistakes were made.
MDC
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