Hi,
since we have an Animist in our current group, who can cast Herb Mastery III or V already, thereby being able to increase the number of doses of many herbs, herbs are relatively cheap for this group. And with Instant Herbal Cures the preparation times can be reduced to a few rounds even for "brew" type herbs. This has led to our group relatively often using the herb Splayfoot, adding +25 to all actions, and/or - for our archer - Breldiar, adding another +50 to missile attacks (and -30 to the rest of the actions, thereby a bit more than negating the effect of Splayfoot). So recently, for every important battle, the group prepared itself by using Splayfoot and the archer additionally ingested a Breldiar, so that the opponents faced a party whose OBs were boosted by +25 and the archer's OB was even boosted by +75!
Since I am not content with the situation of these herbs being used that often, I am currently thinking about removing all herbs in the Physical Alteration section from our game, so that it is really only the magical healing that herbs can be used for. I don't see any other good way to restrict the use of these herbs in our setting.
I must say that we are not using the addiction rules, just because we a) don't want to restrict magical healing and b) shy away from the additional dice rolling, but IMHO this would not help too much anyway, since these herbs have a relatively low Addiction Factor anyway and, with a couple of GPs available, the party would probably buy a Ring of Daily I "Heal Addiction I" (Healer Base List) or use the services of a Healer in the next town to cast the spell if needed. Of course in a low magic setting this might be not as easy, but that's not our setting.
We might start using AFs and also limit access to magical addiction healing, but that would also affect magical healing, which we don't want, and add more dice rolling when using a herb. We might of course also drastically reduce the number of GPs handed out in our games, but that would not really help so much with a higher-level Animist and we also don't want to change the style of our game just because of this one issue.
Have others had similar problems? If so, what have you done? Thanks in advance.