Author Topic: How does magic affect your game world?  (Read 6904 times)

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Offline dagorhir

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Re: How does magic affect your game world?
« Reply #40 on: October 15, 2013, 08:32:31 PM »
Take dragons in my setting for example.  They exist, but they are not exactly common, are intelligent, and avoid being seen, let alone in large population centers, for the most part.  I could go into way more detail, but it's all beside the point (and possible spoilers for those I play with).  The point is the majority of the population see them as mythical.  They've only heard stories about them, second-hand at best.  They aren't quite 'real' to them until they've actually seen one.  That doesn't mean there's some force oppressing them... :)

Gnomes are like that in my setting. They avoid virtually all contact with other races and for the majority of the worlds population, Gnomes are magical creatures from legends in the sense of mythology. Gnomes can be player characters and are most often mistaken for aged Halflings as most people won't even believe they are Gnomes. People are more apt to believe in dragons then they are to believe in Gnomes.

Offline RandalThor

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Re: How does magic affect your game world?
« Reply #41 on: October 15, 2013, 10:11:16 PM »
The vast majority of those using magic do not realize they are using magic.  So the local healer who has an uncanny knack for healing wounds is unwittingly using open/closed healing related lists without actually knowing that's what they are doing.  The vast majority of magic is innate talent which is self-taught in ignorance - they just know they have a 'feel' for what they are doing.
Another thing that doesn't make sense. I am assuming that there is no "Detect Magic" in your world, otherwise, long ago it would have been figured out what people are doing. My favorite series The Wheel of Time has this exact situation in it. in the very first book, The Eye of The World, one of the characters is the village "wise-woman" (called a Wisdom there), who is responsible for the healing of villagers, among other things. She is super good at this, able to heal people in miraculous fashion, not knowing she is channeling (magic in that series) all the while. This ignorance comes to a screeching halt when an actual Aes Sedai, a full channeler (magician for all intents and purposes), comes to the village. That is as long as ignorance lasts, right up until someone who knows shows up and is willing to say something. In a world in which 20% of the population (your number) does some form of magic, it would happen very quickly, I believe. 

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You seem to be applying your own settings logic to mine.
No, I am applying a "realistic" ideology to the situation; extrapolating a natural course of events given the parameters stated.

For people to continue performing magic without their knowledge requires an absence of magic detection. As that is one of the basic abilities of mages, I don't see it happening for long. Take Shadowrun as an example: magic returns, adepts start doing things but don't know what it is - for a while. Then a full mage comes along, watches them, and goes, "Hey. Do you know you are doing magic? Well, you are." [Insert, "The More You Know" PSA here.]

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Take dragons in my setting for example.  They exist, but they are not exactly common, are intelligent, and avoid being seen, let alone in large population centers, for the most part.  I could go into way more detail, but it's all beside the point (and possible spoilers for those I play with).  The point is the majority of the population see them as mythical.  They've only heard stories about them, second-hand at best.  They aren't quite 'real' to them until they've actually seen one.  That doesn't mean there's some force oppressing them... :)
You are also talking about a species of highly intelligent and powerful beings that are actively trying to hide. That is a far different thing from some people doing something and just not realizing it.

It seems to me that you just need to go ahead and accept the fact that you are artificially enforcing a rule, or situation, upon your game world and it is OK. It is a tool by which you are telling a story. Just understand that it is by no means "realistic."  :)
Power corrupts, and absolute power corrupts absolutely. Scratch that. Power attracts the corruptible.

Rules should not replace the brain and thinking.

Offline Cory Magel

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Re: How does magic affect your game world?
« Reply #42 on: October 15, 2013, 11:45:47 PM »
Another thing that doesn't make sense. I am assuming that there is no "Detect Magic" in your world, otherwise, long ago it would have been figured out what people are doing.
There's a common phrase about the word assume. ;)

Again, you're applying your own theory to my setting, a setting you know very little about.  When common magic is very low powered very very rarely is someone of low magical talent going to innately learn how to detect magic.  Assuming they do what are the odds that that person is going to run around, essentially, accusing very low end magic users of witchcraft?  Now, there are those few who can.  Maybe they don't want to 'out' everyone.  Maybe they are afraid they themselves will get accused.  Maybe when they do people think THEY are the crazy one - if you come to a town where a healer has helped many of them and basically tell them that person is in league with the devil who's side do you think they'll be on?  And the example you seem to want... one of the religions that will hunt down and kill those not using what THEY consider "unholy" magic that has the religious equivalent of Magehunters.

It was figured out long ago by the more powerful spell users what people are doing and how common 'low' magic is, but the majority of the common population do not realize it.  The powerful ones are not holding back the fairly mundane ones either... because magic is a talent akin, I suppose, to The Force.  You have a certain amount of potential and that's it.  If you're just a little creative you can come up with reasons why they wouldn't run around shouting this to the world.  I can come up with three immediately.  I'm not going to go into an in depth explanation of my setting to try and explain it FULLY to you, but there are reasons, a number of them, why things are the way they are.

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No, I am applying a "realistic" ideology to the situation; extrapolating a natural course of events given the parameters stated.
...
It seems to me that you just need to go ahead and accept the fact that you are artificially enforcing a rule, or situation, upon your game world and it is OK. It is a tool by which you are telling a story.  Just understand that it is by no means "realistic."  :)
You're applying what you think is realistic in a setting you know little about and extrapolating, largely, incorrectly. :)  It seems you just need to go ahead and accept that it is only according to your logic being applied to a setting you don't know much about.
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Offline RandalThor

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Re: How does magic affect your game world?
« Reply #43 on: October 16, 2013, 12:46:31 PM »
Again, I guess you and I are looking at this differently, and that is fine, it helps breed variety which is a good thing.
Power corrupts, and absolute power corrupts absolutely. Scratch that. Power attracts the corruptible.

Rules should not replace the brain and thinking.