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Offline Zut

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Re: HARP revised with little formatting errors
« Reply #60 on: September 10, 2012, 05:56:14 PM »
Hi everyone! I was busy last week trying to write an adventure for players new to HARP, so I couldn't post as often as I would have liked (is that correct grammar?). I'm not finished yet, but this preparation was more fun than what I have thought it would be.

Ok let's get back to typos! (I'm not sure I should be happy, but better doing it with a smile.  ;D ) I'm using short comments to speed up the writing, but no offense or impoliteness intented.

Quote
Page 50: The first paragraph under Rope Mastery should be italicized for consistency.
Has there been an update of the pdf already? In my version, the Rope Mastery skill description is on p. 45. I bought it through RPG Now.

p. 34

Table 6.3 Master Skill List
Rope Mastery is a little bit misaligned (too high on the line).

p. 49 & p. 66

In the Weapon Class table, the fumble range for the Hand Axe is different if used in melee or as a thrown weapon. However, in Table 8.4 Weapons, only one fumble range is given for this weapon (melee).

p. 76

Table 9.2 Fumbles
Note: I don't think this should be in italics as usually table notes are not like that.

p. 77

Example continued
Quote
If the player rolls a 51-75 on the fumble:. This time, Esmerril
The ":" is not needed.

In the material difficulty table, on the left column, three inches symbols were improperly replaced by » .

p. 78

Alchemist’s Fire
Quote
It burns for 3 rounds, doing a Heat critical
Capital "C" ?

Flashstone
Quote
to those within the radius of effect (5’radius).
Insert a space between 5' and radius.

[Bottom of page, left column]
Quote
If the character misses with an attack, then roll 1d10 to
Two spaces between "If" and "the" ?

Unusual Actions & Maneuvers
Example 1
Quote
The GM determines that since Rawrg is only standing about
5 to 10’ away,
Add a feet symbol to 5?

p. 79

Light & Vision
Quote
Adventures take place in many different settings—and lighting,
Maybe replace the hyphen with a comma (to be consistent with the second one)?

Night Vision
Quote
has the ability to (with the -40 modifier) to see up to, but not
Drop the first "to" ?

Light Sourc es

-> Strange, when I cut and paste this title, it adds a space after the "c".
Quote
Torch           20’radius
* = Magical item; see Chapter 14 for more details
Add a space before radius.
Drop the equal sign.
Add a final point after details.

p. 80

Movement Rate Table
Quote
Terrain Condition      OB Mod DB Mod
OB Mod and DB Mod are too close.

Quote
Shoulder-deep snow
 or water* -50 Negates Quickness Bonus
There is a space at the beginning of this line,  but not for "Knee-deep snow, water, or soft sand". Better to have both consistent.

Limited Visibility
Quote
Refer
to the table at the bottom of the page for other types of vision.
hum... Which table?

p. 81

Quote
combined for the following effects: Moderate fog restricts
the visibility to 25’ (you can’t combine visibility distances, so
you use the more severe effect). Missile fire has a -25 OB
The list of effects begins with a colon, but there is a point after each effect description. I think it would be better either as a long sentence or not having the colon.

Fighting “Blind”
Quote
attacks
are considered “blind fire.” When a character cannot see
I think the quotation marks should go before the point.

Example
Quote
under otherwise optimum
conditi00ons, this skill
Some strange zeros here.  :)

Falling Damage
Height of Fall table
Quote
101’ -200’ Large
201’+ Huge
Add a space before 200.
Add a space before the plus sign.

p. 82

Dart Storm Trap
Quote
several
hundred darts within a 5’radius of the trigger. Characters
Add a space before radius.
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Offline Zut

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Re: HARP revised with little formatting errors
« Reply #61 on: September 10, 2012, 06:26:16 PM »
(continued)

Note: as I'm not a native English speaker, I just realized that I have misused the word hyphen! Until now, what was meant is dash. Sorry for the confusion!  :-[

p. 83

Asphyxiation and Holding Breath (continued)
Example (first one)
Quote
mally
is 44 rounds (30 + (2 x+7)). If resting, Vanilaron can hold
his breath for 88 rounds (44 x2). In combat, Vanilaron can hold
The 2 x+7 is a little confusing. Drop the plus sign? And add a space before 7.
In 44 x2, add a space before 2.

Quick Sand
Quote
locations
where sand and water mix daily - jungles, deserts, coasts
Needs a dash instead of hyphen.

Quote
Quick sand
behaves like water; anyone stepping into quick sand
Not sure the semicolon is appropriate, maybe a colon or a comma.

Quote
through quick sand is a Medium maneuver (either “All or Nothing
Does All or Nothing need hyphens?

Quote
they are standing upright - the quick sand may simply not be
Needs a dash.

p. 84

Quick Sand (continued)
Quote
reach. This act of rescue is a Medium Strength based Maneuver;
Lower-case "m" ?

Cold
Quote
Failure results in the character
falling asleep, with them freezing to death over the next 1d10 +
Constitution bonus hours.
Is the sentence saying that the character will fall asleep and then freeze to death?

Other Dangers
Lava
Quote
touching it) causes both a Heat critical and an External Poison
critical. Characters
Capital "C"s ?

Acid
Quote
encounter. All acids use the External Poison critical table (see
Capital "C" ?

p. 85

Injury, Healing, & Death
Medium
Quote
between –26 and –50, a bleeding wound between 6 and
Minus signs instead of dashes.

p. 86

Injury, Healing, & Death (continued)
Severe
Quote
bones, or destroyed muscles, tendons, nerves or organs all
make up severe damage. Character has taken more than 50%
of his total Hits in damage. Injuries can also include damaged
muscles, tendons and nerves.
Does it need to be listed twice?

Death
Quote
stabilize
a patient who has suffered a critical result indicating death
in xx rounds. Success in this maneuver will stabilize the patient
Is xx really intended here?
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Offline docem

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Re: HARP revised with little formatting errors
« Reply #62 on: September 10, 2012, 10:55:38 PM »
giant wasp has the wrong dive bonus [i think]
it is listed as +37
should be:
9 ranks flying/gliding =45
ST/AG =7
=52
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Offline Thom @ ICE

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Re: HARP revised with little formatting errors
« Reply #63 on: September 11, 2012, 12:14:10 AM »
The wasp only has 6 ranks in Dive +7 bonus = 37.
When you max out on Flying, Acrobatics, Sting, and a few others, Dive becomes a 2nd tier skill for your development points.

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Offline docem

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Re: HARP revised with little formatting errors
« Reply #64 on: September 11, 2012, 02:12:53 AM »
thanks for the reply, you may want to change or remove this from the [Dive] description in the creatures section of HARP.

****The character’s skill in Flying/Gliding is used for this attack.****

i assumed this meant the numbers of ranks in fly/glide is used modified by ST/AG [this formula works for the other creatures with dive]

werewolf seems to have incorrect stat array & messes the calculations for multiple skills, it should be.. [i think anyway]
from
S2 C4 A2 Q3 SD5 R-5 I-2 P1
to
S2 C2 A2 Q8 SD-1 R-5 I2 P1

if not then the skills / DB / initiative dont add up.
I DON'T KNOW ABOUT YOU, he said, BUT I COULD MURDER A CURRY. 
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Offline docem

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Re: HARP revised with little formatting errors
« Reply #65 on: September 11, 2012, 07:51:44 PM »
wolf resistances are fishy
listed as rrs78 rrw64 rrm56
wolf being 3rd level has max ranks of 12 =+54
rrs = 12 ranks +54 +co/co 4 + racial 10 = 68 [10 less than listed]
rrw = 12 ranks +54 +sd/sd 0 +racial 0 = 54 [10 less than listed]
rrm = in/in 2 + racial 20 = 22, listed as 56, with 7 ranks = 35 [+57] or 6 ranks = 30 [52] either way a tad out.
the skills / db / init add up so i think its just miscalculated resistances

wyvern has two attacks listed one ob103 the second ob130, typo; both should be ob103.
10th, max rank 33 = +83 +ST/AG 20 =103
:)
« Last Edit: September 11, 2012, 08:03:01 PM by docem »
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Offline Thom @ ICE

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Re: HARP revised with little formatting errors
« Reply #66 on: September 11, 2012, 08:41:30 PM »
Somehow the Racial RR's got shifted...  Should be Stamina 20, Will 10, Magic 0... 
Once you do that, everything falls right into place.

Correct on the typo... they should both be 103.
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Offline Thom @ ICE

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Re: HARP revised with little formatting errors
« Reply #67 on: September 11, 2012, 08:50:58 PM »
werewolf seems to have incorrect stat array & messes the calculations for multiple skills, it should be.. [i think anyway]
from
S2 C4 A2 Q3 SD5 R-5 I-2 P1
to
S2 C2 A2 Q8 SD-1 R-5 I2 P1

if not then the skills / DB / initiative dont add up.

Correct is  S2 C2 A2 Q8 SD-1 R-2 I2 P3

Thanks!
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Offline docem

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Re: HARP revised with little formatting errors
« Reply #68 on: September 12, 2012, 05:53:43 PM »
so to clarify the dive attack, is it based on the Fly/Glide skill per HARP Enhanced or is it developed as a separate skill & the reference to using Fly/Glide should be ignored?
if it is developed as a separate skill is it subject to the -80 penalty for attacking while flying [offset by Fly/Glide per normal]?
i am assuming if it uses Fly/Glide it ignores the -80 being a unique flying attack method [it cant really reduce its own skill by its own skill he said looking into a mirror looking into a mirror looking into a mirror etc]
;)
cheers
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Offline Thom @ ICE

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Re: HARP revised with little formatting errors
« Reply #69 on: September 12, 2012, 09:17:05 PM »
Dive is a modified version of the Stoop combat style that was included in the Cyradon product.   I see why you are confused.  It really could be a lot more clear.  We'll try to clean that up.

The basic concept that I used when playtesting it was:
Dive is effectively an aerial charge attack.  You use your Dive Skill bonus as your attack OB and you increase that based upon the distance you travel in your dive (DB minus by the same amount).  The result is a medium attack using the Sweep/Unbalancing attack crit chart.

Where does the Flying/Gliding skill come in?  Well, in doing this attack you are "charging" and you need to determine the pace of your dive and then successfully complete a Flying Maneuver based upon that pace to determine if you can maintain control during your dive.

Ex:
A harpy is flying 50' above the ground and spies a lone ranger by the side of a lake grabbing a drink.  The harpy goes into a full speed dive ("Run" pace) to attack him.  The ranger spots the harpy in the lake's reflection and spins to defend himself.

The harpy rolls a Hard maneuver for the flying check and adds the +98 flying bonus and easily succeeds.  The attack is then rolled (37) with a +51 (dive) and +50 (distance bonus) for 138 total.  The ranger is wearing only rigid leather (+30 DB) and parries with 30 points, and his other DB modifiers brings the result down to 53.
"Foe falls. Foe takes 8 Hits and is stunned 1 round."

The ranger loses his attack due to the stun and the harpy has him pinned for the next round.

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Offline docem

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Re: HARP revised with little formatting errors
« Reply #70 on: September 13, 2012, 07:44:05 PM »
gotcha! thanks for clearing that up thom.
so if using the harp sf description of the flying/gliding skill you could simply apply the -80 combat penalty to the dive attack, offset by the flying/gliding skill.
so in the example of the harpy, fly/glide +98 grants a +9 combat modifier [-80 + 1/2 remaining] to the dive.
so the dive would be 37+51+50+9 etc
& dive is developed as a unique attack skill & not dependant on fly/glide ranks.
cheers
damian
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Offline Zut

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Re: HARP revised with little formatting errors
« Reply #71 on: September 18, 2012, 02:11:08 PM »
Is there still a need/time to write about typo errors?
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Offline Thom @ ICE

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Re: HARP revised with little formatting errors
« Reply #72 on: September 18, 2012, 05:09:39 PM »
Yes - at least a day or two more (since I have to get my corrections finalized).  :D
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Offline Zut

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Re: HARP revised with little formatting errors
« Reply #73 on: September 18, 2012, 11:02:21 PM »
All right, then!

p. 88

Combat Overview (last paragraph)
critical tables: with capitals? (2 times)

p. 89

The Combat Round
Quote
A HARP combat is divided into “rounds,” each being equal to
Inverse quotation marks and comma?

Action (table)
Quote
Draw Weapon (or drop /change weapon) 1
Maybe drop the space before the slash?

Quote
Search 10’ sq. Area** 4
Does area need a capital?

Initiative Modifiers
Initiative Modifier Table
Does it need the word table? And usually there are column headers, like the one on page 90.

p. 90

OB Modifier (table)
There needs to have more spaces between the numbers and the descriptions.

Quote
+20 Foe Stunned *
+40 Foe Downed *
Remove space before * .

Defensive Bonus
Better to remove the bullets as there are none elsewhere in the Combat chapter.

p. 91

Cover Table
Unusual to have a title for this kind of table. If you keep it, better to center it.

Quote
* Only one type of cover may be used at a given time.
Remove the space after the * .

Armor Categories
In this section and some following pages, the dashes in the text seem too long, and lack a space before and after it.

On the other hand, most of dashes after bold fonts (term and description texts) in the Combat chapter looks like minus signs.

Also, sometimes there are dashes, and sometimes semicolon. Better to have the same format everywhere.

Armor Categories
Quote
brigandine—but the protective capabilities of these armors are
identical
Needs a final point.

Types of Armor
Quote
Chain Mail - Probably one of the most common armors found.
Does armor need a s? (I'm really asking.)

p. 92

Table 10.1 Full Sets of Armor
There are * on some column headers, but no related explanation.

On the CP column, add a space between the number and PP.

p. 93

Table 10.2 Armor By Location
Helm should not be in bold face.

Maximum Maneuver Penalty (MxMP)
Quote
The character’s Armor Skill can reduce this penalty. The Maximum
Skill is in italics here, but not in other similar paragraphs. Better in normal fonts.

Increment Value (IV)
Quote
Material
Bonus of 2 would have the total following DB: 2x5 +60=70.
I would add a space between equation signs and numbers.

Armor Skill Refresher
Armor Skills is sometimes in bold face: better to have it normal.

Quote
ranks in Jax’s Armor Skill to reduce the penalty to -5 (40-
5=35)
.
I would replace the equation with:
-40 (maximum armor penalty) + 35 (7 ranks bonus) = -5 (minimum armor penalty) (with spaces  ;) ).

An example using stat bonuses would be great.

Quote
Skill to wear effectively (80-15+ 65). Since Jax has already
There needs a = instead of a + . Are the numbers right? 13 ranks gives a bonus of 56, not 65 (ref: p. 33).

Armor By The Piece
Capital b and t ?

Quote
Penalty. Any armor found in treasure is considered “unfitted.”
Reverse quotation marks and point?

Assembling a Custom Set of Armor
Note
Quote
always round up to the nearest 5 or 10’s digit for the purpose
Two spaces before digit?

Quote
would need to allot 10 ranks to his armor skill to reduce his Maneuver
Penalty from 58 to 10. (The 48 rounds up to 50.)
Are the numbers right? 58 comes from the previous paragraph: ok. But 48 and 50, where do they come from? Strictly speaking, 58 - 50 (10 ranks bonus) = 8, so better to round 58 up before putting the equation.

p. 94

Table 10.3 Armor By the Piece
Capital b ?

Remove bold face from armor pieces (helm, gorget, etc.) as this would be visually more pleasant.

p. 95

Shields
Wall Shield
Quote
is 4 to 6’ tall, depending on the size of the person using it. It
Feet sign after 4? Happens also in Full Shield (two times).

Full Shield
Quote
gripped by a single handle and a forearm strap..
Only one point needed. :)

Buckler
Quote
are round or even square, approx. 8-20” and usually made of
Add inches sign after 8?

Table 10.4 Shields
Quote
Unusual Objects +0 - +15 +10 - +30 GM’s discretion
Better to have dashes instead of minus signs.



Ok, it's midnight here, so I will go to sleep. I will try to resume tomorrow!
What is the difference between a geek and a scientific researcher? The researcher gets paid.

Offline docem

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Re: HARP revised with little formatting errors
« Reply #74 on: September 25, 2012, 09:03:06 PM »
should the following be 10 yards, not 10' for Starlight?
HARP p80.

Starlight, new moon, or heavy clouds blocking moonlight:
A -20 OB to all attacks. Visibility is reduced to 10’. All
missile attacks are considered blind fire.

HARP SF states 10m & the preceding light conditions in HARP are measured in yards not feet.
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Offline Zhaleskra

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Re: HARP revised with little formatting errors
« Reply #75 on: September 28, 2012, 11:05:15 AM »
I had to look into Original HARP to see if the number of DPs was mentioned under Racial Hybrids, to find that it was not. Hopefully it's not too late to suggest adding the number 10 to that sentence so people understand the rule's intention.
#LotorAllura2024

Offline Zut

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Re: HARP revised with little formatting errors
« Reply #76 on: October 06, 2012, 01:20:04 PM »
Not sure if I mentioned those, but just in case:

p. 30

Table 5.5 Adolescent Skill Ranks

Quote
Crafts *
Weapon Skills ***
One space too much before the * (to be consistent with the other tables).


p. 70

Maneuver (Example, 2nd column)

Quote
*The lock is a conventional one, so picking it will only be a Light
Maneuver for Jurgis, affording him a +20 to his roll.
*The water is rising rapidly, rushing about his ankles. Since this
situation places distinct pressure on Jurgis, the GM penalizes
him with a -10 modifier.
These two sentences begin with an * as bullet point. Better to add a space after it to make it clearer.

Dice Rolling Conventions
Quote
Open-Ended Roll: If the result of the percentile roll is 96-00,
There is a colon, but a dash is used mostly throughout the book, like the previous item, 1-100 Roll (1d100).
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Offline Prydeson

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Re: HARP revised with little formatting errors
« Reply #77 on: October 08, 2012, 12:07:59 PM »
Sorry if it is too late, and if this is wrong. At p. 92, Table 10.1 why there are * to the side of DB, MxMP, MnMP, and CP?

By the way, is there any thread in which someone discussed the Armor DBs? I really feel that going from Soft Leather to Studded Leather is really a poor choice because of the MnMP: after spending other 3 ranks in Armor Skill, you get a +5 to DB, but -5 to OB and +2 CP... not really a great idea.

Offline Zut

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Re: HARP revised with little formatting errors
« Reply #78 on: October 23, 2012, 04:52:30 PM »
Let's get going with typos!


p. 71

9.1 Maneuver Table
Quote
111 –130 110 +10 130 Normal
Needs a space between the dash and 130.

Quote
* = Fumbles only occur on an unmodified roll of 01– 05 for
Better to remove the equal sign and the space after the asterisk (if it was done this way with the other tables).


p. 95

Combat Actions
The order in which these are explaining may need some revising. For example, Move & Attack would be better before Charging as the latter refers to the former. The three parry actions would be better together, as would be the dodge and sudden dodge. Hold at bay lists three options, but it is not clear at first view which ones in the text. The formating of these options is the same as the remainder of the section. Maybe a little left indentation would help.

Quote
foe. There are, however, a variety of other actions that a character
Two spaces between the comma and "a"?

Table 10.4 Shields
Quote
Buckler +0 +15 Weighs 1 – 4 pounds; 6 inches in diameter; may be hooked to
bracer designed for it, or held in hand.
There is an ending point, but nothing for the other shield types. Better to standardize that.


p. 96

Blade Slap (continued)
Quote
blade and do a Crush critical one size smaller than the normal
Capital c?

Disengage from Melee
Quote
a character to withdrawal from a melee combat without being
withdraw?

Note
Quote
This is not the only way to disengage from melee. Other
Two spaces after the point?

Hold at Bay
Quote
consulting
theRR column to determine the value the foe must resist.
Needs a point between the and RR.


p. 97

Multiple Parry
Quote
round. For each parry the character must assign a portion of
Is a comma needed after parry?


p. 98

GM’s Option: Hit Locations (continued)
Quote
* An odd value on the “tens” results in a hit to the side
** If a character attacks a foe two or more sizes larger
Odd bullet points. I made a comment about it in a former post.
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Re: HARP revised with little formatting errors
« Reply #79 on: October 26, 2012, 04:16:06 PM »
p. 98

GM’s Option: Hit Locations (continued)
Quote
Called Shots: Characters making called shots must
subtract 10 from their OB in order to adjust the location
amount by +/-1 point. A character may
reduce their OB by increments of 10 to gain a maximum
of +/-5 points to strike the desired location.
In the PDF, the +/- appear as "S/-".

Ranged Weapons
Quote
For each range increment
beyond the fifth, the [total] penalty is doubled.
I suggest to add "total" in the text to make it clearer.

Example
Replace minus sign by dashes and add a space before and after it.
Quote
0’-15’ +10 to attack (Point Blank)
If I refer to the paragraph above the example, the first numbre should be something like 3.75' instead of 0' (25% of short bow point blank 10').

Missile Use in Melee
Quote
Being attacked while firing a missile weapon results in
The spaces in this line look a little too stretched, considering that the next line begins with "a".

Quote
Being attacked while firing a missile weapon results in
a -100 modifier to the missile attack, even if the attack misses.
Foe's attack?


p. 99

Resolving Combat (continued)
Quote
The effects of all attacks take effect immediately. Thus if a character
Is there a space after the period?

Weapon Sizes
(see the equipment listings, Chapter 8 for more information).
Is there a need for a comma after 8 here?

Reading the Critical Tables
Quote
should instead be interpreted as one of the beast’s legs shattering.
The hyphen used for shattering (after the "r") looks like it fused with the "r".

Condensed Fumble Table
The entries here are a little bit different from those of the complete fumble table of p. 76. I'm not sure this table is needed either.


p. 101

Crush Criticals
Quote
91 – 95 Snap, crackle, pop—that’s 3 broken bones. Foe
takes 25 Hits, is stunned 4 rounds, and bleeds 1
per round.
96 —100 That’s gotta hurt—you broke his foot. Foe takes
27 Hits, is stunned 4 rounds, bleeds 1 per round,
and is at -25.
106 – 110 That was sooo close—foe is nursing multiple
fractures. Foe takes 31 Hits, is stunned 6 rounds,
bleeds 2 per round, and is at -30. Death in 6
rounds.
120
Quote
Yuck— are
those brains? You crushed his skull
and he’s dead. Foe takes 39 Hits.
Spaces are needed before and after the dash.
And "96 - 100" needs to have its dash replaced by the same symbol as the others (hyphen?).


p. 102

Puncture Criticals
Quote
106 – 110 You impale foe in the lung—he’ll die in 12
gurgling rounds. Foe takes 29 Hits, is stunned
12 rounds, bleeds 3 per round, and is at -20.
This dash needs space. :)


p. 104

Grapple Criticals
Quote
86 – 90 You squeeze his leg—hard. Foe takes 12 Hits
and is stunned 2 rounds. You gain +25 against
him on your next 2 rounds.
120 You crush his windpipe—he dies in 12 rounds.
Foe also takes 20 Hits, is stunned 12 rounds,
bleeds 2 per round, and is at -50.
Dashes, again.
What is the difference between a geek and a scientific researcher? The researcher gets paid.