Bit of a minor detail here, but i like the cantrips that mend rips in clothes, repair nicks on your sword, repairs the binding of a book, etc
In the past i have included such minor details in my games, but not very often. (I've had a PC running through some brambles and his cloak was ripped)
I've played systems before that had a resistance roll against various attacks, such as a leather backpack against a fireball. I'm unsure whether to bother with that much detail, i don't want the PC's having to mark off damage for backpacks and cloaks
What would be the easiest way to have this minor damage in a game?
Or do you think it's best to avoid it?
If possible I'd like to avoid the GM just randomally inflicting this damage on a whim