markc,
Good ideas. I'll look into Talents. There may be something to help, but it's never my first source.
SM:P- I'm trying to keep this within the realm of RMFRP, so I can't/don't want to introduce another "Realm" of Magic. I like the SM:P psi rules but, I think Mentalism will work for now. I don't even use Arcane. Haven't seen a need for it, yet. 3 is enough for now.
rdanhenry,
You're right about the hits/level/RR. That is a bit high. I do want them high level but 10F is 4th (fresh Tadpole just bonded with a host) to 23rd. Maybe they need a higher potential max level.
The octo/squid attack matrix is a good idea. I think I'll use that. They really aren't known for combat, just mental prowess. Stun immunity is going to work out, I think. This makes them immune to Jolts, Stunning Blindness lights (no pupils), etc.
For PP... they are Genius level Intelligence in the old game, which translates to 17 to 18 on 3D6. That would be a 99 to 100 in RMFRP.
But if I just use the Intelligence chart for C&M, it would be Exceptional or 100 to 102. Sounds good.
I like the Squire of Gothos style Mentalism vs the Presence Cheerleader style of RM Mentalism. Still, they're going to have some Presence...
Thanks for the ideas everyone.